Commit e8bc9b29 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3d11: Use wined3d_device_context_dispatch_indirect().

parent 794dd70e
......@@ -1128,7 +1128,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_Dispatch(ID3D11DeviceConte
static void STDMETHODCALLTYPE d3d11_immediate_context_DispatchIndirect(ID3D11DeviceContext1 *iface,
ID3D11Buffer *buffer, UINT offset)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
struct d3d_buffer *buffer_impl;
TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
......@@ -1136,8 +1136,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DispatchIndirect(ID3D11Dev
buffer_impl = unsafe_impl_from_ID3D11Buffer(buffer);
wined3d_mutex_lock();
wined3d_device_dispatch_compute_indirect(device->wined3d_device,
buffer_impl->wined3d_buffer, offset);
wined3d_device_context_dispatch_indirect(context->wined3d_context, buffer_impl->wined3d_buffer, offset);
wined3d_mutex_unlock();
}
......
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