Commit e8bfaf17 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3dx9: Use structure to pass volume size to pixel format conversion functions.

parent 29acc315
...@@ -37,6 +37,13 @@ struct vec4 ...@@ -37,6 +37,13 @@ struct vec4
float x, y, z, w; float x, y, z, w;
}; };
struct volume
{
UINT width;
UINT height;
UINT depth;
};
/* for internal use */ /* for internal use */
typedef enum _FormatType { typedef enum _FormatType {
FORMAT_ARGB, /* unsigned */ FORMAT_ARGB, /* unsigned */
...@@ -64,11 +71,11 @@ HRESULT write_buffer_to_file(const WCHAR *filename, ID3DXBuffer *buffer) DECLSPE ...@@ -64,11 +71,11 @@ HRESULT write_buffer_to_file(const WCHAR *filename, ID3DXBuffer *buffer) DECLSPE
const PixelFormatDesc *get_format_info(D3DFORMAT format) DECLSPEC_HIDDEN; const PixelFormatDesc *get_format_info(D3DFORMAT format) DECLSPEC_HIDDEN;
const PixelFormatDesc *get_format_info_idx(int idx) DECLSPEC_HIDDEN; const PixelFormatDesc *get_format_info_idx(int idx) DECLSPEC_HIDDEN;
void copy_simple_data(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, SIZE src_size, UINT src_depth, const PixelFormatDesc *src_format, void copy_simple_data(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, struct volume *src_size, const PixelFormatDesc *src_format,
BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, SIZE dst_size, UINT dst_depth, const PixelFormatDesc *dst_format, BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, struct volume *dst_size, const PixelFormatDesc *dst_format,
D3DCOLOR color_key) DECLSPEC_HIDDEN; D3DCOLOR color_key) DECLSPEC_HIDDEN;
void point_filter_simple_data(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, SIZE src_size, UINT src_depth, const PixelFormatDesc *src_format, void point_filter_simple_data(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, struct volume *src_size, const PixelFormatDesc *src_format,
BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, SIZE dst_size, UINT dst_depth, const PixelFormatDesc *dst_format, BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, struct volume *dst_size, const PixelFormatDesc *dst_format,
D3DCOLOR color_key) DECLSPEC_HIDDEN; D3DCOLOR color_key) DECLSPEC_HIDDEN;
HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data, const PALETTEENTRY *palette, HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data, const PALETTEENTRY *palette,
......
...@@ -95,8 +95,7 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume, ...@@ -95,8 +95,7 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume,
HRESULT hr; HRESULT hr;
D3DVOLUME_DESC desc; D3DVOLUME_DESC desc;
D3DLOCKED_BOX locked_box; D3DLOCKED_BOX locked_box;
UINT dst_width, dst_height, dst_depth; struct volume dst_size, src_size;
UINT src_width, src_height, src_depth;
const PixelFormatDesc *src_format_desc, *dst_format_desc; const PixelFormatDesc *src_format_desc, *dst_format_desc;
TRACE("(%p, %p, %p, %p, %#x, %u, %u, %p, %p, %x, %x)\n", dst_volume, dst_palette, dst_box, TRACE("(%p, %p, %p, %p, %#x, %u, %u, %p, %p, %x, %x)\n", dst_volume, dst_palette, dst_box,
...@@ -116,15 +115,15 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume, ...@@ -116,15 +115,15 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume,
IDirect3DVolume9_GetDesc(dst_volume, &desc); IDirect3DVolume9_GetDesc(dst_volume, &desc);
src_width = src_box->Right - src_box->Left; src_size.width = src_box->Right - src_box->Left;
src_height = src_box->Bottom - src_box->Top; src_size.height = src_box->Bottom - src_box->Top;
src_depth = src_box->Back - src_box->Front; src_size.depth = src_box->Back - src_box->Front;
if (!dst_box) if (!dst_box)
{ {
dst_width = desc.Width; dst_size.width = desc.Width;
dst_height = desc.Height; dst_size.height = desc.Height;
dst_depth = desc.Depth; dst_size.depth = desc.Depth;
} }
else else
{ {
...@@ -135,9 +134,9 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume, ...@@ -135,9 +134,9 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume,
if (dst_box->Front >= dst_box->Back || dst_box->Back > desc.Depth) if (dst_box->Front >= dst_box->Back || dst_box->Back > desc.Depth)
return D3DERR_INVALIDCALL; return D3DERR_INVALIDCALL;
dst_width = dst_box->Right - dst_box->Left; dst_size.width = dst_box->Right - dst_box->Left;
dst_height = dst_box->Bottom - dst_box->Top; dst_size.height = dst_box->Bottom - dst_box->Top;
dst_depth = dst_box->Back - dst_box->Front; dst_size.depth = dst_box->Back - dst_box->Front;
} }
src_format_desc = get_format_info(src_format); src_format_desc = get_format_info(src_format);
...@@ -149,20 +148,20 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume, ...@@ -149,20 +148,20 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume,
return E_NOTIMPL; return E_NOTIMPL;
if (desc.Format == src_format if (desc.Format == src_format
&& dst_width == src_width && dst_height == src_height && dst_depth == src_depth) && dst_size.width == src_size.width && dst_size.height == src_size.height && dst_size.depth == src_size.depth)
{ {
UINT row, slice; UINT row, slice;
BYTE *dst_addr; BYTE *dst_addr;
const BYTE *src_addr; const BYTE *src_addr;
UINT row_block_count = (src_width + src_format_desc->block_width - 1) / src_format_desc->block_width; UINT row_block_count = (src_size.width + src_format_desc->block_width - 1) / src_format_desc->block_width;
UINT row_count = (src_height + src_format_desc->block_height - 1) / src_format_desc->block_height; UINT row_count = (src_size.height + src_format_desc->block_height - 1) / src_format_desc->block_height;
if (src_box->Left & (src_format_desc->block_width - 1) if (src_box->Left & (src_format_desc->block_width - 1)
|| src_box->Top & (src_format_desc->block_height - 1) || src_box->Top & (src_format_desc->block_height - 1)
|| (src_box->Right & (src_format_desc->block_width - 1) || (src_box->Right & (src_format_desc->block_width - 1)
&& src_width != desc.Width) && src_size.width != desc.Width)
|| (src_box->Bottom & (src_format_desc->block_height - 1) || (src_box->Bottom & (src_format_desc->block_height - 1)
&& src_height != desc.Height)) && src_size.height != desc.Height))
{ {
FIXME("Source box (%u, %u, %u, %u) is misaligned\n", FIXME("Source box (%u, %u, %u, %u) is misaligned\n",
src_box->Left, src_box->Top, src_box->Right, src_box->Bottom); src_box->Left, src_box->Top, src_box->Right, src_box->Bottom);
...@@ -172,7 +171,7 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume, ...@@ -172,7 +171,7 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume,
hr = IDirect3DVolume9_LockBox(dst_volume, &locked_box, dst_box, 0); hr = IDirect3DVolume9_LockBox(dst_volume, &locked_box, dst_box, 0);
if (FAILED(hr)) return hr; if (FAILED(hr)) return hr;
for (slice = 0; slice < src_depth; slice++) for (slice = 0; slice < src_size.depth; slice++)
{ {
src_addr = src_memory; src_addr = src_memory;
src_addr += (src_box->Front + slice) * src_slice_pitch; src_addr += (src_box->Front + slice) * src_slice_pitch;
...@@ -195,7 +194,6 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume, ...@@ -195,7 +194,6 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume,
else else
{ {
const BYTE *src_addr; const BYTE *src_addr;
SIZE src_size, dst_size;
if (src_format_desc->bytes_per_pixel > 4 || dst_format_desc->bytes_per_pixel > 4 if (src_format_desc->bytes_per_pixel > 4 || dst_format_desc->bytes_per_pixel > 4
|| src_format_desc->block_height != 1 || src_format_desc->block_width != 1 || src_format_desc->block_height != 1 || src_format_desc->block_width != 1
...@@ -206,11 +204,6 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume, ...@@ -206,11 +204,6 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume,
return E_NOTIMPL; return E_NOTIMPL;
} }
src_size.cx = src_width;
src_size.cy = src_height;
dst_size.cx = dst_width;
dst_size.cy = dst_height;
src_addr = src_memory; src_addr = src_memory;
src_addr += src_box->Front * src_slice_pitch; src_addr += src_box->Front * src_slice_pitch;
src_addr += src_box->Top * src_row_pitch; src_addr += src_box->Top * src_row_pitch;
...@@ -221,16 +214,16 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume, ...@@ -221,16 +214,16 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume,
if ((filter & 0xf) == D3DX_FILTER_NONE) if ((filter & 0xf) == D3DX_FILTER_NONE)
{ {
copy_simple_data(src_memory, src_row_pitch, src_slice_pitch, src_size, src_depth, src_format_desc, copy_simple_data(src_memory, src_row_pitch, src_slice_pitch, &src_size, src_format_desc,
locked_box.pBits, locked_box.RowPitch, locked_box.SlicePitch, dst_size, dst_depth, dst_format_desc, color_key); locked_box.pBits, locked_box.RowPitch, locked_box.SlicePitch, &dst_size, dst_format_desc, color_key);
} }
else else
{ {
if ((filter & 0xf) != D3DX_FILTER_POINT) if ((filter & 0xf) != D3DX_FILTER_POINT)
FIXME("Unhandled filter %#x.\n", filter); FIXME("Unhandled filter %#x.\n", filter);
point_filter_simple_data(src_addr, src_row_pitch, src_slice_pitch, src_size, src_depth, src_format_desc, point_filter_simple_data(src_addr, src_row_pitch, src_slice_pitch, &src_size, src_format_desc,
locked_box.pBits, locked_box.RowPitch, locked_box.SlicePitch, dst_size, dst_depth, dst_format_desc, color_key); locked_box.pBits, locked_box.RowPitch, locked_box.SlicePitch, &dst_size, dst_format_desc, color_key);
} }
IDirect3DVolume9_UnlockBox(dst_volume); IDirect3DVolume9_UnlockBox(dst_volume);
......
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