Commit e8e4fac9 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Do not record the GL primitive type in stateblocks.

parent 7b18ff5a
...@@ -3449,11 +3449,9 @@ void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device, ...@@ -3449,11 +3449,9 @@ void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device,
TRACE("device %p, primitive_type %s\n", device, debug_d3dprimitivetype(primitive_type)); TRACE("device %p, primitive_type %s\n", device, debug_d3dprimitivetype(primitive_type));
gl_primitive_type = gl_primitive_type_from_d3d(primitive_type); gl_primitive_type = gl_primitive_type_from_d3d(primitive_type);
prev = device->update_state->gl_primitive_type; prev = device->state.gl_primitive_type;
device->update_state->gl_primitive_type = gl_primitive_type; device->state.gl_primitive_type = gl_primitive_type;
if (device->recording) if (gl_primitive_type != prev && (gl_primitive_type == GL_POINTS || prev == GL_POINTS))
device->recording->changed.primitive_type = TRUE;
else if (gl_primitive_type != prev && (gl_primitive_type == GL_POINTS || prev == GL_POINTS))
device_invalidate_state(device, STATE_POINT_ENABLE); device_invalidate_state(device, STATE_POINT_ENABLE);
} }
......
...@@ -202,7 +202,6 @@ static void stateblock_savedstates_set_all(struct wined3d_saved_states *states, ...@@ -202,7 +202,6 @@ static void stateblock_savedstates_set_all(struct wined3d_saved_states *states,
unsigned int i; unsigned int i;
/* Single values */ /* Single values */
states->primitive_type = 1;
states->indices = 1; states->indices = 1;
states->material = 1; states->material = 1;
states->viewport = 1; states->viewport = 1;
...@@ -772,9 +771,6 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock) ...@@ -772,9 +771,6 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
stateblock->state.transforms[transform] = src_state->transforms[transform]; stateblock->state.transforms[transform] = src_state->transforms[transform];
} }
if (stateblock->changed.primitive_type)
stateblock->state.gl_primitive_type = src_state->gl_primitive_type;
if (stateblock->changed.indices if (stateblock->changed.indices
&& ((stateblock->state.index_buffer != src_state->index_buffer) && ((stateblock->state.index_buffer != src_state->index_buffer)
|| (stateblock->state.base_vertex_index != src_state->base_vertex_index) || (stateblock->state.base_vertex_index != src_state->base_vertex_index)
...@@ -1045,19 +1041,6 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock) ...@@ -1045,19 +1041,6 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
&stateblock->state.transforms[stateblock->contained_transform_states[i]]); &stateblock->state.transforms[stateblock->contained_transform_states[i]]);
} }
if (stateblock->changed.primitive_type)
{
GLenum gl_primitive_type, prev;
if (device->recording)
device->recording->changed.primitive_type = TRUE;
gl_primitive_type = stateblock->state.gl_primitive_type;
prev = device->update_state->gl_primitive_type;
device->update_state->gl_primitive_type = gl_primitive_type;
if (gl_primitive_type != prev && (gl_primitive_type == GL_POINTS || prev == GL_POINTS))
device_invalidate_state(device, STATE_POINT_ENABLE);
}
if (stateblock->changed.indices) if (stateblock->changed.indices)
{ {
wined3d_device_set_index_buffer(device, stateblock->state.index_buffer, wined3d_device_set_index_buffer(device, stateblock->state.index_buffer,
......
...@@ -3101,7 +3101,6 @@ struct wined3d_saved_states ...@@ -3101,7 +3101,6 @@ struct wined3d_saved_states
WORD vertexShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */ WORD vertexShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
BOOL vs_consts_f[WINED3D_MAX_VS_CONSTS_F]; BOOL vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */ DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
DWORD primitive_type : 1;
DWORD indices : 1; DWORD indices : 1;
DWORD material : 1; DWORD material : 1;
DWORD viewport : 1; DWORD viewport : 1;
...@@ -3109,7 +3108,7 @@ struct wined3d_saved_states ...@@ -3109,7 +3108,7 @@ struct wined3d_saved_states
DWORD pixelShader : 1; DWORD pixelShader : 1;
DWORD vertexShader : 1; DWORD vertexShader : 1;
DWORD scissorRect : 1; DWORD scissorRect : 1;
DWORD padding : 4; DWORD padding : 5;
}; };
struct StageState { struct StageState {
......
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