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wine
wine-winehq
Commits
ea34d7aa
Commit
ea34d7aa
authored
May 24, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
May 25, 2011
Browse files
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Plain Diff
d3d9/tests: Add a test for unwritten pixel shader outputs.
parent
019f6a85
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Showing
1 changed file
with
45 additions
and
7 deletions
+45
-7
visual.c
dlls/d3d9/tests/visual.c
+45
-7
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dlls/d3d9/tests/visual.c
View file @
ea34d7aa
...
...
@@ -8619,7 +8619,14 @@ static void multiple_rendertargets_test(IDirect3DDevice9 *device)
0x02000001
,
0xe00f0000
,
0x90e40000
,
/* mov o0, v0 */
0x0000ffff
/* end */
};
static
const
DWORD
pshader_code
[]
=
static
const
DWORD
pshader_code1
[]
=
{
0xffff0300
,
/* ps_3_0 */
0x05000051
,
0xa00f0000
,
0x00000000
,
0x3f800000
,
0x00000000
,
0x00000000
,
/* def c0, 0.0, 1.0, 0.0, 0.0 */
0x02000001
,
0x800f0800
,
0xa0e40000
,
/* mov oC0, c0 */
0x0000ffff
/* end */
};
static
const
DWORD
pshader_code2
[]
=
{
0xffff0300
,
/* ps_3_0 */
0x05000051
,
0xa00f0000
,
0x00000000
,
0x3f800000
,
0x00000000
,
0x00000000
,
/* def c0, 0.0, 1.0, 0.0, 0.0 */
...
...
@@ -8631,11 +8638,12 @@ static void multiple_rendertargets_test(IDirect3DDevice9 *device)
HRESULT
hr
;
IDirect3DVertexShader9
*
vs
;
IDirect3DPixelShader9
*
ps
;
IDirect3DPixelShader9
*
ps
1
,
*
ps2
;
IDirect3DTexture9
*
tex1
,
*
tex2
;
IDirect3DSurface9
*
surf1
,
*
surf2
,
*
backbuf
,
*
readback
;
D3DCAPS9
caps
;
DWORD
color
;
UINT
i
,
j
;
float
quad
[]
=
{
-
1
.
0
,
-
1
.
0
,
0
.
1
,
1
.
0
,
-
1
.
0
,
0
.
1
,
...
...
@@ -8677,8 +8685,10 @@ static void multiple_rendertargets_test(IDirect3DDevice9 *device)
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateTexture failed, hr=%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateVertexShader
(
device
,
vshader_code
,
&
vs
);
ok
(
SUCCEEDED
(
hr
),
"CreateVertexShader failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreatePixelShader
(
device
,
pshader_code
,
&
ps
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreatePixelShader failed, hr=%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreatePixelShader
(
device
,
pshader_code1
,
&
ps1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create pixel shader, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreatePixelShader
(
device
,
pshader_code2
,
&
ps2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create pixel shader, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetRenderTarget
(
device
,
0
,
&
backbuf
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_GetRenderTarget failed, hr=%08x
\n
"
,
hr
);
...
...
@@ -8689,8 +8699,6 @@ static void multiple_rendertargets_test(IDirect3DDevice9 *device)
hr
=
IDirect3DDevice9_SetVertexShader
(
device
,
vs
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexShader failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
ps
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetPixelShader failed, hr=%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderTarget
(
device
,
0
,
surf1
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderTarget failed, hr=%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderTarget
(
device
,
1
,
surf2
);
...
...
@@ -8711,6 +8719,32 @@ static void multiple_rendertargets_test(IDirect3DDevice9 *device)
ok
(
color_match
(
color
,
D3DCOLOR_ARGB
(
0xff
,
0x00
,
0x00
,
0xff
),
0
),
"Expected color 0x000000ff, got 0x%08x.
\n
"
,
color
);
/* Render targets not written by the pixel shader should be unmodified. */
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
ps1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set pixel shader, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"BeginScene failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
3
*
sizeof
(
float
));
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitiveUP failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"EndScene failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetRenderTargetData
(
device
,
surf1
,
readback
);
ok
(
SUCCEEDED
(
hr
),
"GetRenderTargetData failed, hr %#x.
\n
"
,
hr
);
color
=
getPixelColorFromSurface
(
readback
,
8
,
8
);
ok
(
color_match
(
color
,
D3DCOLOR_ARGB
(
0xff
,
0x00
,
0xff
,
0x00
),
0
),
"Expected color 0xff00ff00, got 0x%08x.
\n
"
,
color
);
hr
=
IDirect3DDevice9_GetRenderTargetData
(
device
,
surf2
,
readback
);
ok
(
SUCCEEDED
(
hr
),
"GetRenderTargetData failed, hr %#x.
\n
"
,
hr
);
for
(
i
=
6
;
i
<
10
;
++
i
)
{
for
(
j
=
6
;
j
<
10
;
++
j
)
{
color
=
getPixelColorFromSurface
(
readback
,
j
,
i
);
ok
(
color_match
(
color
,
D3DCOLOR_ARGB
(
0xff
,
0x00
,
0x00
,
0xff
),
0
),
"Expected color 0xff0000ff, got 0x%08x at %u, %u.
\n
"
,
color
,
j
,
i
);
}
}
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xff00ff00
,
0
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Clear failed, hr %#x,
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetRenderTargetData
(
device
,
surf1
,
readback
);
...
...
@@ -8724,6 +8758,9 @@ static void multiple_rendertargets_test(IDirect3DDevice9 *device)
ok
(
color_match
(
color
,
D3DCOLOR_ARGB
(
0xff
,
0x00
,
0xff
,
0x00
),
0
),
"Expected color 0x0000ff00, got 0x%08x.
\n
"
,
color
);
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
ps2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set pixel shader, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_BeginScene failed, hr=%08x
\n
"
,
hr
);
if
(
SUCCEEDED
(
hr
))
{
...
...
@@ -8764,7 +8801,8 @@ static void multiple_rendertargets_test(IDirect3DDevice9 *device)
ok
(
color
==
0x000000ff
,
"Texture 2(output color 2) has color 0x%08x, expected 0x000000ff
\n
"
,
color
);
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
IDirect3DPixelShader9_Release
(
ps
);
IDirect3DPixelShader9_Release
(
ps2
);
IDirect3DPixelShader9_Release
(
ps1
);
IDirect3DVertexShader9_Release
(
vs
);
IDirect3DTexture9_Release
(
tex1
);
IDirect3DTexture9_Release
(
tex2
);
...
...
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