Commit ead3ccc1 authored by Jactry Zeng's avatar Jactry Zeng Committed by Alexandre Julliard

msvcr100: Added _wstat32i64 implementation.

parent f67bc43e
...@@ -251,6 +251,35 @@ int CDECL _wstat32(const wchar_t *path, struct _stat32* buf) ...@@ -251,6 +251,35 @@ int CDECL _wstat32(const wchar_t *path, struct _stat32* buf)
return ret; return ret;
} }
static void stat64_to_stat32i64(const struct _stat64 *buf64, struct _stat32i64 *buf)
{
buf->st_dev = buf64->st_dev;
buf->st_ino = buf64->st_ino;
buf->st_mode = buf64->st_mode;
buf->st_nlink = buf64->st_nlink;
buf->st_uid = buf64->st_uid;
buf->st_gid = buf64->st_gid;
buf->st_rdev = buf64->st_rdev;
buf->st_size = buf64->st_size;
buf->st_atime = buf64->st_atime;
buf->st_mtime = buf64->st_mtime;
buf->st_ctime = buf64->st_ctime;
}
/*********************************************************************
* _wstat32i64 (MSVCR100.@)
*/
int CDECL _wstat32i64(const wchar_t *path, struct _stat32i64* buf)
{
int ret;
struct _stat64 buf64;
ret = _wstat64(path, &buf64);
if (!ret)
stat64_to_stat32i64(&buf64, buf);
return ret;
}
static void stat64_to_stat64i32(const struct _stat64 *buf64, struct _stat64i32 *buf) static void stat64_to_stat64i32(const struct _stat64 *buf64, struct _stat64i32 *buf)
{ {
buf->st_dev = buf64->st_dev; buf->st_dev = buf64->st_dev;
......
...@@ -1588,7 +1588,7 @@ ...@@ -1588,7 +1588,7 @@
@ cdecl _wsplitpath(wstr ptr ptr ptr ptr) msvcrt._wsplitpath @ cdecl _wsplitpath(wstr ptr ptr ptr ptr) msvcrt._wsplitpath
@ cdecl _wsplitpath_s(wstr ptr long ptr long ptr long ptr long) msvcrt._wsplitpath_s @ cdecl _wsplitpath_s(wstr ptr long ptr long ptr long ptr long) msvcrt._wsplitpath_s
@ cdecl _wstat32(wstr ptr) @ cdecl _wstat32(wstr ptr)
@ stub _wstat32i64 @ cdecl _wstat32i64(wstr ptr)
@ cdecl _wstat64(wstr ptr) msvcrt._wstat64 @ cdecl _wstat64(wstr ptr) msvcrt._wstat64
@ cdecl _wstat64i32(wstr ptr) @ cdecl _wstat64i32(wstr ptr)
@ cdecl _wstrdate(ptr) msvcrt._wstrdate @ cdecl _wstrdate(ptr) msvcrt._wstrdate
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment