Commit eb38f741 authored by Rémi Bernon's avatar Rémi Bernon Committed by Alexandre Julliard

win32u: Open adapters in NtGdiDdDDIEnumAdapters2 outside of the display devices lock.

parent 47e4907c
......@@ -6607,11 +6607,10 @@ NTSTATUS WINAPI NtUserDisplayConfigGetDeviceInfo( DISPLAYCONFIG_DEVICE_INFO_HEAD
NTSTATUS WINAPI NtGdiDdDDIEnumAdapters2( D3DKMT_ENUMADAPTERS2 *desc )
{
D3DKMT_OPENADAPTERFROMLUID open_adapter_from_luid;
static const ULONG max_adapters = 34;
struct gpu *gpu, *current_gpus[34];
D3DKMT_CLOSEADAPTER close_adapter;
NTSTATUS status = STATUS_SUCCESS;
ULONG idx = 0, count;
struct gpu *gpu;
UINT idx = 0, count = 0;
TRACE( "(%p)\n", desc );
......@@ -6619,18 +6618,22 @@ NTSTATUS WINAPI NtGdiDdDDIEnumAdapters2( D3DKMT_ENUMADAPTERS2 *desc )
if (!desc->pAdapters)
{
desc->NumAdapters = max_adapters;
desc->NumAdapters = ARRAY_SIZE(current_gpus);
return STATUS_SUCCESS;
}
if (!lock_display_devices()) return STATUS_UNSUCCESSFUL;
if ((count = list_count( &gpus )) > max_adapters)
LIST_FOR_EACH_ENTRY( gpu, &gpus, struct gpu, entry )
{
WARN( "Too many adapters (%u), only up to %u can be enumerated.\n",
(unsigned int)count, (unsigned int)max_adapters );
count = max_adapters;
if (count >= ARRAY_SIZE(current_gpus))
{
WARN( "Too many adapters (%u), only up to %zu can be enumerated.\n",
count, ARRAY_SIZE(current_gpus) );
break;
}
current_gpus[count++] = gpu_acquire( gpu );
}
unlock_display_devices();
if (count > desc->NumAdapters)
{
......@@ -6638,48 +6641,43 @@ NTSTATUS WINAPI NtGdiDdDDIEnumAdapters2( D3DKMT_ENUMADAPTERS2 *desc )
goto done;
}
LIST_FOR_EACH_ENTRY( gpu, &gpus, struct gpu, entry )
for (idx = 0; idx < count; idx++)
{
if (gpu->luid.LowPart || gpu->luid.HighPart)
gpu = current_gpus[idx];
if (!gpu->luid.LowPart && !gpu->luid.HighPart)
{
open_adapter_from_luid.AdapterLuid = gpu->luid;
/* give the GDI driver a chance to be notified about new adapter handle */
if (NT_SUCCESS( NtGdiDdDDIOpenAdapterFromLuid( &open_adapter_from_luid ) ))
{
desc->pAdapters[idx].hAdapter = open_adapter_from_luid.hAdapter;
desc->pAdapters[idx].AdapterLuid = gpu->luid;
desc->pAdapters[idx].NumOfSources = gpu->adapter_count;
desc->pAdapters[idx].bPrecisePresentRegionsPreferred = FALSE;
idx += 1;
continue;
}
else
{
ERR( "Failed to open adapter %u from LUID.\n", (unsigned int)idx );
}
ERR( "Adapter %u does not have a LUID.\n", idx );
status = STATUS_UNSUCCESSFUL;
break;
}
else
open_adapter_from_luid.AdapterLuid = gpu->luid;
/* give the GDI driver a chance to be notified about new adapter handle */
if ((status = NtGdiDdDDIOpenAdapterFromLuid( &open_adapter_from_luid )))
{
ERR( "Adapter %u does not have a LUID.\n", (unsigned int)idx );
ERR( "Failed to open adapter %u from LUID, status %#x.\n", idx, (UINT)status );
break;
}
while (idx--)
desc->pAdapters[idx].hAdapter = open_adapter_from_luid.hAdapter;
desc->pAdapters[idx].AdapterLuid = gpu->luid;
desc->pAdapters[idx].NumOfSources = gpu->adapter_count;
desc->pAdapters[idx].bPrecisePresentRegionsPreferred = FALSE;
}
if (idx != count)
{
while (idx)
{
close_adapter.hAdapter = desc->pAdapters[idx].hAdapter;
close_adapter.hAdapter = desc->pAdapters[--idx].hAdapter;
NtGdiDdDDICloseAdapter( &close_adapter );
}
memset( desc->pAdapters, 0, desc->NumAdapters * sizeof(D3DKMT_ADAPTERINFO) );
status = STATUS_UNSUCCESSFUL;
break;
}
desc->NumAdapters = idx;
done:
if (status == STATUS_SUCCESS)
desc->NumAdapters = idx;
unlock_display_devices();
while (count) gpu_release( current_gpus[--count] );
return status;
}
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