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wine
wine-winehq
Commits
eb6a9f08
Commit
eb6a9f08
authored
Mar 17, 1999
by
Francis Beaudet
Committed by
Alexandre Julliard
Mar 17, 1999
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Plain Diff
Implemented a more defensive version of WIN_SendDestroyMsg.
parent
0aa2008a
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1 changed file
with
78 additions
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9 deletions
+78
-9
win.c
windows/win.c
+78
-9
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windows/win.c
View file @
eb6a9f08
...
@@ -1130,21 +1130,90 @@ static void WIN_SendDestroyMsg( WND* pWnd )
...
@@ -1130,21 +1130,90 @@ static void WIN_SendDestroyMsg( WND* pWnd )
if
(
CARET_GetHwnd
()
==
pWnd
->
hwndSelf
)
DestroyCaret
();
if
(
CARET_GetHwnd
()
==
pWnd
->
hwndSelf
)
DestroyCaret
();
CLIPBOARD_GetDriver
()
->
pResetOwner
(
pWnd
,
TRUE
);
CLIPBOARD_GetDriver
()
->
pResetOwner
(
pWnd
,
TRUE
);
/*
* Send the WM_DESTROY to the window.
*/
SendMessageA
(
pWnd
->
hwndSelf
,
WM_DESTROY
,
0
,
0
);
SendMessageA
(
pWnd
->
hwndSelf
,
WM_DESTROY
,
0
,
0
);
if
(
IsWindow
(
pWnd
->
hwndSelf
)
)
/*
{
* This WM_DESTROY message can trigger re-entrant calls to DestroyWindow
WND
*
pChild
=
WIN_LockWndPtr
(
pWnd
->
child
);
* make sure that the window still exists when we come back.
while
(
pChild
)
*/
if
(
IsWindow
(
pWnd
->
hwndSelf
))
{
HWND
*
pWndArray
=
NULL
;
WND
*
pChild
=
NULL
;
int
nKidCount
=
0
;
/*
* Now, if the window has kids, we have to send WM_DESTROY messages
* recursively to it's kids. It seems that those calls can also
* trigger re-entrant calls to DestroyWindow for the kids so we must
* protect against corruption of the list of siblings. We first build
* a list of HWNDs representing all the kids.
*/
pChild
=
WIN_LockWndPtr
(
pWnd
->
child
);
while
(
pChild
)
{
nKidCount
++
;
WIN_UpdateWndPtr
(
&
pChild
,
pChild
->
next
);
}
/*
* If there are no kids, we're done.
*/
if
(
nKidCount
==
0
)
return
;
pWndArray
=
HeapAlloc
(
GetProcessHeap
(),
0
,
nKidCount
*
sizeof
(
HWND
));
/*
* Sanity check
*/
if
(
pWndArray
==
NULL
)
return
;
/*
* Now, enumerate all the kids in a list, since we wait to make the SendMessage
* call, our linked list of siblings should be safe.
*/
nKidCount
=
0
;
pChild
=
WIN_LockWndPtr
(
pWnd
->
child
);
while
(
pChild
)
{
pWndArray
[
nKidCount
]
=
pChild
->
hwndSelf
;
nKidCount
++
;
WIN_UpdateWndPtr
(
&
pChild
,
pChild
->
next
);
}
/*
* Now that we have a list, go through that list again and send the destroy
* message to those windows. We are using the HWND to retrieve the
* WND pointer so we are effectively checking that all the kid windows are
* still valid before sending the message.
*/
while
(
nKidCount
>
0
)
{
pChild
=
WIN_FindWndPtr
(
pWndArray
[
nKidCount
]);
if
(
pChild
!=
NULL
)
{
{
WIN_SendDestroyMsg
(
pChild
);
WIN_SendDestroyMsg
(
pChild
);
WIN_UpdateWndPtr
(
&
pChild
,
pChild
->
next
);
WIN_ReleaseWndPtr
(
pChild
);
}
}
WIN_CheckFocus
(
pWnd
);
nKidCount
--
;
}
/*
* Cleanup
*/
HeapFree
(
GetProcessHeap
(),
0
,
pWndArray
);
WIN_CheckFocus
(
pWnd
);
}
}
else
else
WARN
(
win
,
"
\t
destroyed itself while in WM_DESTROY!
\n
"
);
WARN
(
win
,
"
\t
destroyed itself while in WM_DESTROY!
\n
"
);
}
}
...
...
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