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wine
wine-winehq
Commits
ec03d3e4
Commit
ec03d3e4
authored
Jan 26, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Jan 27, 2010
Browse files
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Plain Diff
ddraw: Add depth clamp tests.
parent
5f68a240
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Showing
1 changed file
with
158 additions
and
0 deletions
+158
-0
visual.c
dlls/ddraw/tests/visual.c
+158
-0
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dlls/ddraw/tests/visual.c
View file @
ec03d3e4
...
...
@@ -27,6 +27,7 @@
HWND
window
;
IDirectDraw7
*
DirectDraw
=
NULL
;
IDirectDrawSurface7
*
Surface
;
IDirectDrawSurface7
*
depth_buffer
;
IDirect3D7
*
Direct3D
=
NULL
;
IDirect3DDevice7
*
Direct3DDevice
=
NULL
;
...
...
@@ -41,6 +42,18 @@ static BOOL refdevice = FALSE;
static
HRESULT
(
WINAPI
*
pDirectDrawCreateEx
)(
LPGUID
,
LPVOID
*
,
REFIID
,
LPUNKNOWN
);
static
BOOL
color_match
(
D3DCOLOR
c1
,
D3DCOLOR
c2
,
BYTE
max_diff
)
{
if
(
abs
((
c1
&
0xff
)
-
(
c2
&
0xff
))
>
max_diff
)
return
FALSE
;
c1
>>=
8
;
c2
>>=
8
;
if
(
abs
((
c1
&
0xff
)
-
(
c2
&
0xff
))
>
max_diff
)
return
FALSE
;
c1
>>=
8
;
c2
>>=
8
;
if
(
abs
((
c1
&
0xff
)
-
(
c2
&
0xff
))
>
max_diff
)
return
FALSE
;
c1
>>=
8
;
c2
>>=
8
;
if
(
abs
((
c1
&
0xff
)
-
(
c2
&
0xff
))
>
max_diff
)
return
FALSE
;
return
TRUE
;
}
static
BOOL
createObjects
(
void
)
{
HRESULT
hr
;
...
...
@@ -93,6 +106,24 @@ static BOOL createObjects(void)
hr
=
IDirectDraw7_CreateSurface
(
DirectDraw
,
&
ddsd
,
&
Surface
,
NULL
);
if
(
FAILED
(
hr
))
goto
err
;
memset
(
&
ddsd
,
0
,
sizeof
(
ddsd
));
ddsd
.
dwSize
=
sizeof
(
ddsd
);
ddsd
.
dwFlags
=
DDSD_CAPS
|
DDSD_WIDTH
|
DDSD_HEIGHT
|
DDSD_PIXELFORMAT
;
ddsd
.
ddsCaps
.
dwCaps
=
DDSCAPS_ZBUFFER
;
U4
(
ddsd
).
ddpfPixelFormat
.
dwSize
=
sizeof
(
U4
(
ddsd
).
ddpfPixelFormat
);
U4
(
ddsd
).
ddpfPixelFormat
.
dwFlags
=
DDPF_ZBUFFER
;
U1
(
U4
(
ddsd
).
ddpfPixelFormat
).
dwZBufferBitDepth
=
32
;
U3
(
U4
(
ddsd
).
ddpfPixelFormat
).
dwZBitMask
=
0xffffffff
;
ddsd
.
dwWidth
=
640
;
ddsd
.
dwHeight
=
480
;
hr
=
IDirectDraw7_CreateSurface
(
DirectDraw
,
&
ddsd
,
&
depth_buffer
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"CreateSurface failed, hr %#x.
\n
"
,
hr
);
if
(
FAILED
(
hr
))
goto
err
;
hr
=
IDirectDrawSurface_AddAttachedSurface
(
Surface
,
depth_buffer
);
ok
(
SUCCEEDED
(
hr
),
"AddAttachedSurface failed, hr %#x.
\n
"
,
hr
);
if
(
FAILED
(
hr
))
goto
err
;
hr
=
IDirect3D7_CreateDevice
(
Direct3D
,
&
IID_IDirect3DTnLHalDevice
,
Surface
,
&
Direct3DDevice
);
if
(
FAILED
(
hr
))
{
...
...
@@ -111,6 +142,7 @@ static BOOL createObjects(void)
err:
if
(
DirectDraw
)
IDirectDraw7_Release
(
DirectDraw
);
if
(
depth_buffer
)
IDirectDrawSurface7_Release
(
depth_buffer
);
if
(
Surface
)
IDirectDrawSurface7_Release
(
Surface
);
if
(
Direct3D
)
IDirect3D7_Release
(
Direct3D
);
if
(
Direct3DDevice
)
IDirect3DDevice7_Release
(
Direct3DDevice
);
...
...
@@ -122,6 +154,7 @@ static void releaseObjects(void)
{
IDirect3DDevice7_Release
(
Direct3DDevice
);
IDirect3D7_Release
(
Direct3D
);
IDirectDrawSurface7_Release
(
depth_buffer
);
IDirectDrawSurface7_Release
(
Surface
);
IDirectDraw7_Release
(
DirectDraw
);
DestroyWindow
(
window
);
...
...
@@ -210,6 +243,12 @@ struct vertex
DWORD
diffuse
;
};
struct
tvertex
{
float
x
,
y
,
z
,
w
;
DWORD
diffuse
;
};
struct
nvertex
{
float
x
,
y
,
z
;
...
...
@@ -2654,6 +2693,124 @@ out:
IDirectDrawSurface7_Release
(
cubemap
);
}
/* This test tests depth clamping / clipping behaviour:
* - When D3DRS_CLIPPING is disabled depth values are *clamped* to the
* minimum/maximum z value.
* - The viewport's MinZ/MaxZ is irrelevant for this.
* - When D3DRS_CLIPPING is enabled depth values are clipped.
* - Pretransformed vertices behave the same as regular vertices.
*/
static
void
depth_clamp_test
(
IDirect3DDevice7
*
device
)
{
struct
tvertex
quad1
[]
=
{
{
0
,
0
,
5
.
0
f
,
1
.
0
,
0xff002b7f
},
{
640
,
0
,
5
.
0
f
,
1
.
0
,
0xff002b7f
},
{
0
,
480
,
5
.
0
f
,
1
.
0
,
0xff002b7f
},
{
640
,
480
,
5
.
0
f
,
1
.
0
,
0xff002b7f
},
};
struct
tvertex
quad2
[]
=
{
{
0
,
300
,
10
.
0
f
,
1
.
0
,
0xfff9e814
},
{
640
,
300
,
10
.
0
f
,
1
.
0
,
0xfff9e814
},
{
0
,
360
,
10
.
0
f
,
1
.
0
,
0xfff9e814
},
{
640
,
360
,
10
.
0
f
,
1
.
0
,
0xfff9e814
},
};
struct
vertex
quad3
[]
=
{
{
-
0
.
65
,
0
.
55
,
5
.
0
f
,
0xffffffff
},
{
-
0
.
35
,
0
.
55
,
5
.
0
f
,
0xffffffff
},
{
-
0
.
65
,
0
.
15
,
5
.
0
f
,
0xffffffff
},
{
-
0
.
35
,
0
.
15
,
5
.
0
f
,
0xffffffff
},
};
struct
vertex
quad4
[]
=
{
{
-
0
.
87
,
0
.
83
,
10
.
0
f
,
0xffffffff
},
{
-
0
.
65
,
0
.
83
,
10
.
0
f
,
0xffffffff
},
{
-
0
.
87
,
0
.
55
,
10
.
0
f
,
0xffffffff
},
{
-
0
.
65
,
0
.
55
,
10
.
0
f
,
0xffffffff
},
};
struct
vertex
quad5
[]
=
{
{
-
0
.
5
,
0
.
5
,
10
.
0
f
,
0xff14f914
},
{
0
.
5
,
0
.
5
,
10
.
0
f
,
0xff14f914
},
{
-
0
.
5
,
-
0
.
5
,
10
.
0
f
,
0xff14f914
},
{
0
.
5
,
-
0
.
5
,
10
.
0
f
,
0xff14f914
},
};
struct
tvertex
quad6
[]
=
{
{
0
,
120
,
10
.
0
f
,
1
.
0
,
0xfff91414
},
{
640
,
120
,
10
.
0
f
,
1
.
0
,
0xfff91414
},
{
0
,
180
,
10
.
0
f
,
1
.
0
,
0xfff91414
},
{
640
,
180
,
10
.
0
f
,
1
.
0
,
0xfff91414
},
};
D3DVIEWPORT7
vp
;
D3DCOLOR
color
;
HRESULT
hr
;
vp
.
dwX
=
0
;
vp
.
dwY
=
0
;
vp
.
dwWidth
=
640
;
vp
.
dwHeight
=
480
;
vp
.
dvMinZ
=
0
.
0
;
vp
.
dvMaxZ
=
7
.
5
;
hr
=
IDirect3DDevice7_SetViewport
(
device
,
&
vp
);
ok
(
SUCCEEDED
(
hr
),
"SetViewport failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0xffffffff
,
1
.
0
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Clear failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_CLIPPING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_LIGHTING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_ZWRITEENABLE
,
TRUE
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_ZFUNC
,
D3DCMP_LESSEQUAL
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"BeginScene failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZRHW
|
D3DFVF_DIFFUSE
,
quad1
,
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitive failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZRHW
|
D3DFVF_DIFFUSE
,
quad2
,
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitive failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
,
quad3
,
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitive failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
,
quad4
,
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitive failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_CLIPPING
,
TRUE
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
,
quad5
,
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitive failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZRHW
|
D3DFVF_DIFFUSE
,
quad6
,
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitive failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"EndScene failed, hr %#x.
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
75
,
75
);
todo_wine
ok
(
color_match
(
color
,
0x00ffffff
,
1
),
"color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
150
,
150
);
todo_wine
ok
(
color_match
(
color
,
0x00ffffff
,
1
),
"color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
320
,
240
);
ok
(
color_match
(
color
,
0x00002b7f
,
1
),
"color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
320
,
330
);
todo_wine
ok
(
color_match
(
color
,
0x00f9e814
,
1
),
"color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
320
,
330
);
todo_wine
ok
(
color_match
(
color
,
0x00f9e814
,
1
),
"color 0x%08x.
\n
"
,
color
);
vp
.
dvMinZ
=
0
.
0
;
vp
.
dvMaxZ
=
1
.
0
;
hr
=
IDirect3DDevice7_SetViewport
(
device
,
&
vp
);
ok
(
SUCCEEDED
(
hr
),
"SetViewport failed, hr %#x.
\n
"
,
hr
);
}
START_TEST
(
visual
)
{
HRESULT
hr
;
...
...
@@ -2694,6 +2851,7 @@ START_TEST(visual)
}
/* Now run the tests */
depth_clamp_test
(
Direct3DDevice
);
lighting_test
(
Direct3DDevice
);
clear_test
(
Direct3DDevice
);
fog_test
(
Direct3DDevice
);
...
...
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