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wine
wine-winehq
Commits
ec7cbc26
Commit
ec7cbc26
authored
Dec 13, 2008
by
Francois Gouget
Committed by
Alexandre Julliard
Dec 15, 2008
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Plain Diff
d3d8: Make D3D8CB_CreateSurface() static.
parent
3154768a
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2 changed files
with
4 additions
and
6 deletions
+4
-6
d3d8_private.h
dlls/d3d8/d3d8_private.h
+0
-5
device.c
dlls/d3d8/device.c
+4
-1
No files found.
dlls/d3d8/d3d8_private.h
View file @
ec7cbc26
...
...
@@ -638,11 +638,6 @@ UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elem
size_t
parse_token
(
const
DWORD
*
pToken
);
/* Callbacks */
extern
HRESULT
WINAPI
D3D8CB_CreateSurface
(
IUnknown
*
device
,
IUnknown
*
pSuperior
,
UINT
Width
,
UINT
Height
,
WINED3DFORMAT
Format
,
DWORD
Usage
,
WINED3DPOOL
Pool
,
UINT
Level
,
WINED3DCUBEMAP_FACES
Face
,
IWineD3DSurface
**
ppSurface
,
HANDLE
*
pSharedHandle
);
extern
HRESULT
WINAPI
D3D8CB_CreateVolume
(
IUnknown
*
pDevice
,
IUnknown
*
pSuperior
,
UINT
Width
,
UINT
Height
,
UINT
Depth
,
WINED3DFORMAT
Format
,
WINED3DPOOL
Pool
,
DWORD
Usage
,
IWineD3DVolume
**
ppVolume
,
...
...
dlls/d3d8/device.c
View file @
ec7cbc26
...
...
@@ -36,6 +36,9 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d8
);
static
HRESULT
WINAPI
D3D8CB_CreateSurface
(
IUnknown
*
,
IUnknown
*
,
UINT
,
UINT
,
WINED3DFORMAT
,
DWORD
,
WINED3DPOOL
,
UINT
,
WINED3DCUBEMAP_FACES
,
IWineD3DSurface
**
,
HANDLE
*
);
/* Shader handle functions */
static
shader_handle
*
alloc_shader_handle
(
IDirect3DDevice8Impl
*
This
)
{
if
(
This
->
free_shader_handles
)
{
...
...
@@ -2207,7 +2210,7 @@ const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
};
/* Internal function called back during the CreateDevice to create a render target */
HRESULT
WINAPI
D3D8CB_CreateSurface
(
IUnknown
*
device
,
IUnknown
*
pSuperior
,
UINT
Width
,
UINT
Height
,
static
HRESULT
WINAPI
D3D8CB_CreateSurface
(
IUnknown
*
device
,
IUnknown
*
pSuperior
,
UINT
Width
,
UINT
Height
,
WINED3DFORMAT
Format
,
DWORD
Usage
,
WINED3DPOOL
Pool
,
UINT
Level
,
WINED3DCUBEMAP_FACES
Face
,
IWineD3DSurface
**
ppSurface
,
HANDLE
*
pSharedHandle
)
{
...
...
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