Commit ee0431df authored by Jacek Caban's avatar Jacek Caban Committed by Alexandre Julliard

d3d8: Use designated initializers in tss_lookup.

parent 6119d1d3
...@@ -2331,35 +2331,35 @@ static const struct tss_lookup ...@@ -2331,35 +2331,35 @@ static const struct tss_lookup
} }
tss_lookup[] = tss_lookup[] =
{ {
{FALSE, {WINED3D_TSS_INVALID}}, /* 0, unused */ {FALSE, .u.texture_state = WINED3D_TSS_INVALID}, /* 0, unused */
{FALSE, {WINED3D_TSS_COLOR_OP}}, /* 1, D3DTSS_COLOROP */ {FALSE, .u.texture_state = WINED3D_TSS_COLOR_OP}, /* 1, D3DTSS_COLOROP */
{FALSE, {WINED3D_TSS_COLOR_ARG1}}, /* 2, D3DTSS_COLORARG1 */ {FALSE, .u.texture_state = WINED3D_TSS_COLOR_ARG1}, /* 2, D3DTSS_COLORARG1 */
{FALSE, {WINED3D_TSS_COLOR_ARG2}}, /* 3, D3DTSS_COLORARG2 */ {FALSE, .u.texture_state = WINED3D_TSS_COLOR_ARG2}, /* 3, D3DTSS_COLORARG2 */
{FALSE, {WINED3D_TSS_ALPHA_OP}}, /* 4, D3DTSS_ALPHAOP */ {FALSE, .u.texture_state = WINED3D_TSS_ALPHA_OP}, /* 4, D3DTSS_ALPHAOP */
{FALSE, {WINED3D_TSS_ALPHA_ARG1}}, /* 5, D3DTSS_ALPHAARG1 */ {FALSE, .u.texture_state = WINED3D_TSS_ALPHA_ARG1}, /* 5, D3DTSS_ALPHAARG1 */
{FALSE, {WINED3D_TSS_ALPHA_ARG2}}, /* 6, D3DTSS_ALPHAARG2 */ {FALSE, .u.texture_state = WINED3D_TSS_ALPHA_ARG2}, /* 6, D3DTSS_ALPHAARG2 */
{FALSE, {WINED3D_TSS_BUMPENV_MAT00}}, /* 7, D3DTSS_BUMPENVMAT00 */ {FALSE, .u.texture_state = WINED3D_TSS_BUMPENV_MAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
{FALSE, {WINED3D_TSS_BUMPENV_MAT01}}, /* 8, D3DTSS_BUMPENVMAT01 */ {FALSE, .u.texture_state = WINED3D_TSS_BUMPENV_MAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
{FALSE, {WINED3D_TSS_BUMPENV_MAT10}}, /* 9, D3DTSS_BUMPENVMAT10 */ {FALSE, .u.texture_state = WINED3D_TSS_BUMPENV_MAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
{FALSE, {WINED3D_TSS_BUMPENV_MAT11}}, /* 10, D3DTSS_BUMPENVMAT11 */ {FALSE, .u.texture_state = WINED3D_TSS_BUMPENV_MAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
{FALSE, {WINED3D_TSS_TEXCOORD_INDEX}}, /* 11, D3DTSS_TEXCOORDINDEX */ {FALSE, .u.texture_state = WINED3D_TSS_TEXCOORD_INDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
{FALSE, {WINED3D_TSS_INVALID}}, /* 12, unused */ {FALSE, .u.texture_state = WINED3D_TSS_INVALID}, /* 12, unused */
{TRUE, {WINED3D_SAMP_ADDRESS_U}}, /* 13, D3DTSS_ADDRESSU */ {TRUE, .u.sampler_state = WINED3D_SAMP_ADDRESS_U}, /* 13, D3DTSS_ADDRESSU */
{TRUE, {WINED3D_SAMP_ADDRESS_V}}, /* 14, D3DTSS_ADDRESSV */ {TRUE, .u.sampler_state = WINED3D_SAMP_ADDRESS_V}, /* 14, D3DTSS_ADDRESSV */
{TRUE, {WINED3D_SAMP_BORDER_COLOR}}, /* 15, D3DTSS_BORDERCOLOR */ {TRUE, .u.sampler_state = WINED3D_SAMP_BORDER_COLOR}, /* 15, D3DTSS_BORDERCOLOR */
{TRUE, {WINED3D_SAMP_MAG_FILTER}}, /* 16, D3DTSS_MAGFILTER */ {TRUE, .u.sampler_state = WINED3D_SAMP_MAG_FILTER}, /* 16, D3DTSS_MAGFILTER */
{TRUE, {WINED3D_SAMP_MIN_FILTER}}, /* 17, D3DTSS_MINFILTER */ {TRUE, .u.sampler_state = WINED3D_SAMP_MIN_FILTER}, /* 17, D3DTSS_MINFILTER */
{TRUE, {WINED3D_SAMP_MIP_FILTER}}, /* 18, D3DTSS_MIPFILTER */ {TRUE, .u.sampler_state = WINED3D_SAMP_MIP_FILTER}, /* 18, D3DTSS_MIPFILTER */
{TRUE, {WINED3D_SAMP_MIPMAP_LOD_BIAS}}, /* 19, D3DTSS_MIPMAPLODBIAS */ {TRUE, .u.sampler_state = WINED3D_SAMP_MIPMAP_LOD_BIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
{TRUE, {WINED3D_SAMP_MAX_MIP_LEVEL}}, /* 20, D3DTSS_MAXMIPLEVEL */ {TRUE, .u.sampler_state = WINED3D_SAMP_MAX_MIP_LEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
{TRUE, {WINED3D_SAMP_MAX_ANISOTROPY}}, /* 21, D3DTSS_MAXANISOTROPY */ {TRUE, .u.sampler_state = WINED3D_SAMP_MAX_ANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
{FALSE, {WINED3D_TSS_BUMPENV_LSCALE}}, /* 22, D3DTSS_BUMPENVLSCALE */ {FALSE, .u.texture_state = WINED3D_TSS_BUMPENV_LSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
{FALSE, {WINED3D_TSS_BUMPENV_LOFFSET}}, /* 23, D3DTSS_BUMPENVLOFFSET */ {FALSE, .u.texture_state = WINED3D_TSS_BUMPENV_LOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
{FALSE, {WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */ {FALSE, .u.texture_state = WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
{TRUE, {WINED3D_SAMP_ADDRESS_W}}, /* 25, D3DTSS_ADDRESSW */ {TRUE, .u.sampler_state = WINED3D_SAMP_ADDRESS_W}, /* 25, D3DTSS_ADDRESSW */
{FALSE, {WINED3D_TSS_COLOR_ARG0}}, /* 26, D3DTSS_COLORARG0 */ {FALSE, .u.texture_state = WINED3D_TSS_COLOR_ARG0}, /* 26, D3DTSS_COLORARG0 */
{FALSE, {WINED3D_TSS_ALPHA_ARG0}}, /* 27, D3DTSS_ALPHAARG0 */ {FALSE, .u.texture_state = WINED3D_TSS_ALPHA_ARG0}, /* 27, D3DTSS_ALPHAARG0 */
{FALSE, {WINED3D_TSS_RESULT_ARG}}, /* 28, D3DTSS_RESULTARG */ {FALSE, .u.texture_state = WINED3D_TSS_RESULT_ARG}, /* 28, D3DTSS_RESULTARG */
}; };
static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface, static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface,
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment