Commit ee60e5fd authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

ddraw: Remove trailing spaces.

parent ab852393
......@@ -816,7 +816,7 @@ IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
EnterCriticalSection(&ddraw_cs);
/* This seems sane */
if(!DDSD)
if (!DDSD)
{
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
......@@ -1886,8 +1886,9 @@ IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
}
else
{
if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) &&
(This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
&& (This->ImplType != SURFACE_OPENGL)
&& DefaultSurfaceType == SURFACE_UNKNOWN)
{
/* We have to change to OpenGL,
* and re-create all WineD3DSurfaces
......
......@@ -117,8 +117,7 @@ IParentImpl_AddRef(IParent *iface)
* The new refcount
*
*****************************************************************************/
static ULONG WINAPI
IParentImpl_Release(IParent *iface)
static ULONG WINAPI IParentImpl_Release(IParent *iface)
{
IParentImpl *This = (IParentImpl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
......
......@@ -920,9 +920,6 @@ IDirectDrawSurfaceImpl_AddAttachedSurface(IDirectDrawSurfaceImpl *This,
IDirect3DDeviceImpl_UpdateDepthStencil(This->ddraw->d3ddevice);
}
/* MSDN:
* "This method increments the reference count of the surface being attached."
*/
IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)Surf);
LeaveCriticalSection(&ddraw_cs);
return DD_OK;
......
......@@ -63,7 +63,6 @@ static void createwindow(void)
ShowWindow(hwnd, SW_HIDE);
UpdateWindow(hwnd);
SetFocus(hwnd);
}
static BOOL createdirectdraw(void)
......
......@@ -657,11 +657,8 @@ IDirect3DViewportImpl_GetBackgroundDepth(IDirect3DViewport3 *iface,
* The return value of IDirect3DDevice7::Clear
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DViewportImpl_Clear(IDirect3DViewport3 *iface,
DWORD dwCount,
D3DRECT *lpRects,
DWORD dwFlags)
static HRESULT WINAPI IDirect3DViewportImpl_Clear(IDirect3DViewport3 *iface,
DWORD dwCount, D3DRECT *lpRects, DWORD dwFlags)
{
IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
DWORD color = 0x00000000;
......@@ -680,12 +677,13 @@ IDirect3DViewportImpl_Clear(IDirect3DViewport3 *iface,
if (dwFlags & D3DCLEAR_TARGET) {
if (This->background == NULL) {
ERR(" Trying to clear the color buffer without background material !\n");
} else {
color =
((int) ((This->background->mat.u.diffuse.u1.r) * 255) << 16) |
((int) ((This->background->mat.u.diffuse.u2.g) * 255) << 8) |
((int) ((This->background->mat.u.diffuse.u3.b) * 255) << 0) |
((int) ((This->background->mat.u.diffuse.u4.a) * 255) << 24);
}
else
{
color = ((int)((This->background->mat.u.diffuse.u1.r) * 255) << 16)
| ((int) ((This->background->mat.u.diffuse.u2.g) * 255) << 8)
| ((int) ((This->background->mat.u.diffuse.u3.b) * 255) << 0)
| ((int) ((This->background->mat.u.diffuse.u4.a) * 255) << 24);
}
}
......
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