d3d11: Use WARN() instead of FIXME() in d3d11_device_GetDeviceRemovedReason().
It's harmless.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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