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wine
wine-winehq
Commits
eed05ad8
Commit
eed05ad8
authored
Nov 02, 2018
by
Henri Verbeet
Committed by
Alexandre Julliard
Nov 02, 2018
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wined3d: Prefer bind flags over usage flags in texture2d_load_drawable().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
49af0e73
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surface.c
dlls/wined3d/surface.c
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dlls/wined3d/surface.c
View file @
eed05ad8
...
@@ -1473,7 +1473,7 @@ BOOL texture2d_load_drawable(struct wined3d_texture *texture,
...
@@ -1473,7 +1473,7 @@ BOOL texture2d_load_drawable(struct wined3d_texture *texture,
unsigned
int
level
;
unsigned
int
level
;
RECT
r
;
RECT
r
;
if
(
texture
->
resource
.
usage
&
WINED3DUSAGE_DEPTH
STENCIL
)
if
(
texture
->
resource
.
bind_flags
&
WINED3D_BIND_DEPTH_
STENCIL
)
{
{
DWORD
current
=
texture
->
sub_resources
[
sub_resource_idx
].
locations
;
DWORD
current
=
texture
->
sub_resources
[
sub_resource_idx
].
locations
;
FIXME
(
"Unimplemented copy from %s for depth/stencil buffers.
\n
"
,
FIXME
(
"Unimplemented copy from %s for depth/stencil buffers.
\n
"
,
...
...
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