Commit ef23e618 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

quartz/vmr9: Create textures with D3DUSAGE_DYNAMIC.

parent 99207332
...@@ -2508,7 +2508,7 @@ static void test_allocate_surface_helper(void) ...@@ -2508,7 +2508,7 @@ static void test_allocate_surface_helper(void)
ok(hr == D3D_OK, "Got hr %#x.\n", hr); ok(hr == D3D_OK, "Got hr %#x.\n", hr);
ok(desc.Format == info.Format, "Got format %#x.\n", desc.Format); ok(desc.Format == info.Format, "Got format %#x.\n", desc.Format);
ok(desc.Type == D3DRTYPE_SURFACE, "Got type %u.\n", desc.Type); ok(desc.Type == D3DRTYPE_SURFACE, "Got type %u.\n", desc.Type);
todo_wine ok(desc.Usage == D3DUSAGE_DYNAMIC, "Got usage %#x.\n", desc.Usage); ok(desc.Usage == D3DUSAGE_DYNAMIC, "Got usage %#x.\n", desc.Usage);
ok(desc.Pool == D3DPOOL_DEFAULT, "Got pool %u.\n", desc.Pool); ok(desc.Pool == D3DPOOL_DEFAULT, "Got pool %u.\n", desc.Pool);
ok(desc.MultiSampleType == D3DMULTISAMPLE_NONE, "Got multisample type %u.\n", desc.MultiSampleType); ok(desc.MultiSampleType == D3DMULTISAMPLE_NONE, "Got multisample type %u.\n", desc.MultiSampleType);
ok(!desc.MultiSampleQuality, "Got multisample quality %u.\n", desc.MultiSampleQuality); ok(!desc.MultiSampleQuality, "Got multisample quality %u.\n", desc.MultiSampleQuality);
......
...@@ -2138,7 +2138,7 @@ static HRESULT WINAPI VMR9SurfaceAllocatorNotify_AllocateSurfaceHelper(IVMRSurfa ...@@ -2138,7 +2138,7 @@ static HRESULT WINAPI VMR9SurfaceAllocatorNotify_AllocateSurfaceHelper(IVMRSurfa
{ {
IDirect3DTexture9 *texture; IDirect3DTexture9 *texture;
hr = IDirect3DDevice9_CreateTexture(This->allocator_d3d9_dev, allocinfo->dwWidth, allocinfo->dwHeight, 1, 0, hr = IDirect3DDevice9_CreateTexture(This->allocator_d3d9_dev, allocinfo->dwWidth, allocinfo->dwHeight, 1, D3DUSAGE_DYNAMIC,
allocinfo->Format, allocinfo->Pool, &texture, NULL); allocinfo->Format, allocinfo->Pool, &texture, NULL);
if (FAILED(hr)) if (FAILED(hr))
break; break;
......
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