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wine
wine-winehq
Commits
ef6e9a6b
Commit
ef6e9a6b
authored
Nov 11, 2023
by
Zebediah Figura
Committed by
Alexandre Julliard
Feb 26, 2024
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wined3d/atifs: Move fragment program compilation from set_tex_op_atifs() to…
wined3d/atifs: Move fragment program compilation from set_tex_op_atifs() to atifs_apply_draw_state().
parent
3d6c33f4
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ati_fragment_shader.c
dlls/wined3d/ati_fragment_shader.c
+9
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dlls/wined3d/ati_fragment_shader.c
View file @
ef6e9a6b
...
@@ -1012,6 +1012,11 @@ static void atifs_stage_constant(struct wined3d_context *context, const struct w
...
@@ -1012,6 +1012,11 @@ static void atifs_stage_constant(struct wined3d_context *context, const struct w
static
void
set_tex_op_atifs
(
struct
wined3d_context
*
context
,
const
struct
wined3d_state
*
state
,
DWORD
state_id
)
static
void
set_tex_op_atifs
(
struct
wined3d_context
*
context
,
const
struct
wined3d_state
*
state
,
DWORD
state_id
)
{
{
context
->
shader_update_mask
|=
(
1u
<<
WINED3D_SHADER_TYPE_PIXEL
);
}
static
void
atifs_update_shader
(
struct
wined3d_context
*
context
,
const
struct
wined3d_state
*
state
)
{
struct
atifs_context_private_data
*
ctx_priv
=
context
->
fragment_pipe_data
;
struct
atifs_context_private_data
*
ctx_priv
=
context
->
fragment_pipe_data
;
const
struct
atifs_ffp_desc
*
desc
,
*
last_shader
=
ctx_priv
->
last_shader
;
const
struct
atifs_ffp_desc
*
desc
,
*
last_shader
=
ctx_priv
->
last_shader
;
struct
wined3d_context_gl
*
context_gl
=
wined3d_context_gl
(
context
);
struct
wined3d_context_gl
*
context_gl
=
wined3d_context_gl
(
context
);
...
@@ -1233,6 +1238,10 @@ static void atifs_apply_draw_state(struct wined3d_context *context, const struct
...
@@ -1233,6 +1238,10 @@ static void atifs_apply_draw_state(struct wined3d_context *context, const struct
gl_info
->
gl_ops
.
gl
.
p_glEnable
(
GL_FRAGMENT_SHADER_ATI
);
gl_info
->
gl_ops
.
gl
.
p_glEnable
(
GL_FRAGMENT_SHADER_ATI
);
checkGLcall
(
"glEnable(GL_FRAGMENT_SHADER_ATI)"
);
checkGLcall
(
"glEnable(GL_FRAGMENT_SHADER_ATI)"
);
if
(
context
->
shader_update_mask
&
(
1u
<<
WINED3D_SHADER_TYPE_PIXEL
))
atifs_update_shader
(
context
,
state
);
/* Note that atifs_update_shader() may set the constant update mask. */
constant_update_mask
=
context
->
constant_update_mask
;
constant_update_mask
=
context
->
constant_update_mask
;
if
(
constant_update_mask
&
WINED3D_SHADER_CONST_FFP_PS
)
if
(
constant_update_mask
&
WINED3D_SHADER_CONST_FFP_PS
)
...
...
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