Commit f0bff117 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Extract common code to validate_shader_resource_view().

parent d51c60e1
...@@ -68,6 +68,82 @@ static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info, ...@@ -68,6 +68,82 @@ static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info,
return texture->target; return texture->target;
} }
static const struct wined3d_format *validate_shader_resource_view(const struct wined3d_view_desc *desc,
struct wined3d_resource *resource, BOOL mip_slice)
{
const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
const struct wined3d_format *format;
format = wined3d_get_format(gl_info, desc->format_id, resource->usage);
if (resource->type == WINED3D_RTYPE_BUFFER && (desc->flags & WINED3D_VIEW_BUFFER_RAW))
{
if (format->id != WINED3DFMT_R32_TYPELESS)
{
WARN("Invalid format %s for raw buffer view.\n", debug_d3dformat(format->id));
return NULL;
}
format = wined3d_get_format(gl_info, WINED3DFMT_R32_UINT, resource->usage);
}
if (wined3d_format_is_typeless(format))
{
WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(format->id));
return NULL;
}
if (resource->type == WINED3D_RTYPE_BUFFER)
{
struct wined3d_buffer *buffer = buffer_from_resource(resource);
unsigned int buffer_size, element_size;
if (buffer->desc.structure_byte_stride)
{
if (desc->format_id != WINED3DFMT_UNKNOWN)
{
WARN("Invalid format %s for structured buffer view.\n", debug_d3dformat(desc->format_id));
return NULL;
}
format = wined3d_get_format(gl_info, WINED3DFMT_R32_UINT, resource->usage);
element_size = buffer->desc.structure_byte_stride;
}
else
{
element_size = format->byte_count;
}
if (!element_size)
return NULL;
buffer_size = buffer->resource.size / element_size;
if (desc->u.buffer.start_idx >= buffer_size
|| desc->u.buffer.count > buffer_size - desc->u.buffer.start_idx)
return NULL;
}
else
{
struct wined3d_texture *texture = texture_from_resource(resource);
unsigned int depth_or_layer_count;
if (mip_slice && resource->type == WINED3D_RTYPE_TEXTURE_3D)
depth_or_layer_count = wined3d_texture_get_level_depth(texture, desc->u.texture.level_idx);
else
depth_or_layer_count = texture->layer_count;
if (!desc->u.texture.level_count
|| (mip_slice && desc->u.texture.level_count != 1)
|| desc->u.texture.level_idx >= texture->level_count
|| desc->u.texture.level_count > texture->level_count - desc->u.texture.level_idx
|| !desc->u.texture.layer_count
|| desc->u.texture.layer_idx >= depth_or_layer_count
|| desc->u.texture.layer_count > depth_or_layer_count - desc->u.texture.layer_idx)
return NULL;
}
return format;
}
static void create_texture_view(struct wined3d_gl_view *view, GLenum view_target, static void create_texture_view(struct wined3d_gl_view *view, GLenum view_target,
const struct wined3d_view_desc *desc, struct wined3d_texture *texture, const struct wined3d_view_desc *desc, struct wined3d_texture *texture,
const struct wined3d_format *view_format) const struct wined3d_format *view_format)
...@@ -524,76 +600,16 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_ ...@@ -524,76 +600,16 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_
const struct wined3d_view_desc *desc, struct wined3d_resource *resource, const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
void *parent, const struct wined3d_parent_ops *parent_ops) void *parent, const struct wined3d_parent_ops *parent_ops)
{ {
const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
const struct wined3d_format *view_format;
view_format = wined3d_get_format(gl_info, desc->format_id, resource->usage);
if (resource->type == WINED3D_RTYPE_BUFFER && desc->flags & WINED3D_VIEW_BUFFER_RAW)
{
if (view_format->id != WINED3DFMT_R32_TYPELESS)
{
WARN("Invalid format %s for raw buffer view.\n", debug_d3dformat(view_format->id));
return E_INVALIDARG;
}
view_format = wined3d_get_format(gl_info, WINED3DFMT_R32_UINT, resource->usage);
}
if (wined3d_format_is_typeless(view_format))
{
WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(view_format->id));
return E_INVALIDARG;
}
if (resource->type == WINED3D_RTYPE_BUFFER)
{
struct wined3d_buffer *buffer = buffer_from_resource(resource);
unsigned int buffer_size, element_size;
if (buffer->desc.structure_byte_stride)
{
if (desc->format_id != WINED3DFMT_UNKNOWN)
{
WARN("Invalid format %s for structured buffer view.\n", debug_d3dformat(desc->format_id));
return E_INVALIDARG;
}
view_format = wined3d_get_format(gl_info, WINED3DFMT_R32_UINT, resource->usage);
element_size = buffer->desc.structure_byte_stride;
}
else
{
element_size = view_format->byte_count;
}
if (!element_size)
return E_INVALIDARG;
buffer_size = buffer->resource.size / element_size;
if (desc->u.buffer.start_idx >= buffer_size
|| desc->u.buffer.count > buffer_size - desc->u.buffer.start_idx)
return E_INVALIDARG;
}
else
{
struct wined3d_texture *texture = texture_from_resource(resource);
if (!desc->u.texture.level_count
|| desc->u.texture.level_idx >= texture->level_count
|| desc->u.texture.level_count > texture->level_count - desc->u.texture.level_idx
|| !desc->u.texture.layer_count
|| desc->u.texture.layer_idx >= texture->layer_count
|| desc->u.texture.layer_count > texture->layer_count - desc->u.texture.layer_idx)
return E_INVALIDARG;
}
view->refcount = 1; view->refcount = 1;
wined3d_resource_incref(view->resource = resource);
view->parent = parent; view->parent = parent;
view->parent_ops = parent_ops; view->parent_ops = parent_ops;
view->format = view_format;
if (!(view->format = validate_shader_resource_view(desc, resource, FALSE)))
return E_INVALIDARG;
view->desc = *desc; view->desc = *desc;
wined3d_resource_incref(view->resource = resource);
wined3d_cs_init_object(resource->device->cs, wined3d_shader_resource_view_cs_init, view); wined3d_cs_init_object(resource->device->cs, wined3d_shader_resource_view_cs_init, view);
return WINED3D_OK; return WINED3D_OK;
...@@ -746,78 +762,14 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces ...@@ -746,78 +762,14 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
const struct wined3d_view_desc *desc, struct wined3d_resource *resource, const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
void *parent, const struct wined3d_parent_ops *parent_ops) void *parent, const struct wined3d_parent_ops *parent_ops)
{ {
const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
view->refcount = 1; view->refcount = 1;
view->parent = parent; view->parent = parent;
view->parent_ops = parent_ops; view->parent_ops = parent_ops;
view->format = wined3d_get_format(gl_info, desc->format_id, resource->usage); if (!(view->format = validate_shader_resource_view(desc, resource, TRUE)))
view->desc = *desc;
if (resource->type == WINED3D_RTYPE_BUFFER && desc->flags & WINED3D_VIEW_BUFFER_RAW)
{
if (view->format->id != WINED3DFMT_R32_TYPELESS)
{
WARN("Invalid format %s for raw buffer view.\n", debug_d3dformat(view->format->id));
return E_INVALIDARG;
}
view->format = wined3d_get_format(gl_info, WINED3DFMT_R32_UINT, resource->usage);
}
if (wined3d_format_is_typeless(view->format))
{
WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(view->format->id));
return E_INVALIDARG; return E_INVALIDARG;
} view->desc = *desc;
if (resource->type == WINED3D_RTYPE_BUFFER)
{
struct wined3d_buffer *buffer = buffer_from_resource(resource);
unsigned int buffer_size, element_size;
if (buffer->desc.structure_byte_stride)
{
if (desc->format_id != WINED3DFMT_UNKNOWN)
{
WARN("Invalid format %s for structured buffer view.\n", debug_d3dformat(desc->format_id));
return E_INVALIDARG;
}
view->format = wined3d_get_format(gl_info, WINED3DFMT_R32_UINT, resource->usage);
element_size = buffer->desc.structure_byte_stride;
}
else
{
element_size = view->format->byte_count;
}
if (!element_size)
return E_INVALIDARG;
buffer_size = buffer->resource.size / element_size;
if (desc->u.buffer.start_idx >= buffer_size
|| desc->u.buffer.count > buffer_size - desc->u.buffer.start_idx)
return E_INVALIDARG;
}
else
{
struct wined3d_texture *texture = texture_from_resource(resource);
unsigned int depth_or_layer_count;
if (resource->type == WINED3D_RTYPE_TEXTURE_3D)
depth_or_layer_count = wined3d_texture_get_level_depth(texture, desc->u.texture.level_idx);
else
depth_or_layer_count = texture->layer_count;
if (desc->u.texture.level_idx >= texture->level_count
|| desc->u.texture.level_count != 1
|| desc->u.texture.layer_idx >= depth_or_layer_count
|| !desc->u.texture.layer_count
|| desc->u.texture.layer_count > depth_or_layer_count - desc->u.texture.layer_idx)
return E_INVALIDARG;
}
wined3d_resource_incref(view->resource = resource); wined3d_resource_incref(view->resource = resource);
wined3d_cs_init_object(resource->device->cs, wined3d_unordered_access_view_cs_init, view); wined3d_cs_init_object(resource->device->cs, wined3d_unordered_access_view_cs_init, view);
......
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