Commit f181da61 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d9: Use wined3d_buffer_create() in d3d9_device_prepare_index_buffer().

parent ff4a02fe
...@@ -2646,15 +2646,22 @@ static HRESULT d3d9_device_prepare_index_buffer(struct d3d9_device *device, UINT ...@@ -2646,15 +2646,22 @@ static HRESULT d3d9_device_prepare_index_buffer(struct d3d9_device *device, UINT
if (device->index_buffer_size < min_size || !device->index_buffer) if (device->index_buffer_size < min_size || !device->index_buffer)
{ {
UINT size = max(device->index_buffer_size * 2, min_size); UINT size = max(device->index_buffer_size * 2, min_size);
struct wined3d_buffer_desc desc;
struct wined3d_buffer *buffer; struct wined3d_buffer *buffer;
TRACE("Growing index buffer to %u bytes.\n", size); TRACE("Growing index buffer to %u bytes.\n", size);
hr = wined3d_buffer_create_ib(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY, desc.byte_width = size;
WINED3D_POOL_DEFAULT, NULL, &d3d9_null_wined3d_parent_ops, &buffer); desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY | WINED3DUSAGE_STATICDECL;
if (FAILED(hr)) desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
desc.access = WINED3D_RESOURCE_ACCESS_GPU;
desc.misc_flags = 0;
desc.structure_byte_stride = 0;
if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
NULL, NULL, &d3d9_null_wined3d_parent_ops, &buffer)))
{ {
ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x.\n", device, hr); ERR("Failed to create index buffer, hr %#x.\n", hr);
return hr; return hr;
} }
......
...@@ -1487,21 +1487,3 @@ HRESULT CDECL wined3d_buffer_create_vb(struct wined3d_device *device, UINT size, ...@@ -1487,21 +1487,3 @@ HRESULT CDECL wined3d_buffer_create_vb(struct wined3d_device *device, UINT size,
return wined3d_buffer_create(device, &desc, NULL, parent, parent_ops, buffer); return wined3d_buffer_create(device, &desc, NULL, parent, parent_ops, buffer);
} }
HRESULT CDECL wined3d_buffer_create_ib(struct wined3d_device *device, UINT size, DWORD usage, enum wined3d_pool pool,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
{
struct wined3d_buffer_desc desc;
TRACE("device %p, size %u, usage %#x, pool %#x, parent %p, parent_ops %p, buffer %p.\n",
device, size, usage, pool, parent, parent_ops, buffer);
desc.byte_width = size;
desc.usage = usage | WINED3DUSAGE_STATICDECL;
desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
desc.access = resource_access_from_pool(pool);
desc.misc_flags = 0;
desc.structure_byte_stride = 0;
return wined3d_buffer_create(device, &desc, NULL, parent, parent_ops, buffer);
}
...@@ -23,7 +23,6 @@ ...@@ -23,7 +23,6 @@
@ cdecl wined3d_set_adapter_display_mode(ptr long ptr) @ cdecl wined3d_set_adapter_display_mode(ptr long ptr)
@ cdecl wined3d_buffer_create(ptr ptr ptr ptr ptr ptr) @ cdecl wined3d_buffer_create(ptr ptr ptr ptr ptr ptr)
@ cdecl wined3d_buffer_create_ib(ptr long long long ptr ptr ptr)
@ cdecl wined3d_buffer_create_vb(ptr long long long ptr ptr ptr) @ cdecl wined3d_buffer_create_vb(ptr long long long ptr ptr ptr)
@ cdecl wined3d_buffer_decref(ptr) @ cdecl wined3d_buffer_decref(ptr)
@ cdecl wined3d_buffer_get_parent(ptr) @ cdecl wined3d_buffer_get_parent(ptr)
......
...@@ -2189,9 +2189,6 @@ HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d, ...@@ -2189,9 +2189,6 @@ HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc, HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops, const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_buffer **buffer); struct wined3d_buffer **buffer);
HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage,
enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_buffer **buffer);
HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage, HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage,
enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops, enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_buffer **buffer); struct wined3d_buffer **buffer);
......
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