Commit f19555c8 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Disable shaderTessellationAndGeometryPointSize.

parent f74de8e0
......@@ -265,6 +265,7 @@ static void wined3d_disable_vulkan_features(struct wined3d_physical_device_info
features->shaderInt16 = VK_FALSE;
features->shaderResourceResidency = VK_FALSE;
features->shaderResourceMinLod = VK_FALSE;
features->shaderTessellationAndGeometryPointSize = VK_FALSE;
features->sparseBinding = VK_FALSE;
features->sparseResidencyBuffer = VK_FALSE;
features->sparseResidencyImage2D = VK_FALSE;
......
......@@ -25,7 +25,8 @@ static const struct wined3d_shader_backend_ops spirv_shader_backend_vk;
static const struct vkd3d_shader_compile_option spirv_compile_options[] =
{
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_3},
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_7},
{VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE, 0},
};
struct shader_spirv_resource_bindings
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment