Commit f3af04a8 authored by Roderick Colenbrander's avatar Roderick Colenbrander Committed by Alexandre Julliard

wined3d: Use UINT instead of uint.

parent e77da5ef
......@@ -1890,7 +1890,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface, WINED3DPR
static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroyDepthStencilSurface, D3DCB_DESTROYSWAPCHAINFN D3DCB_DestroySwapChain) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
int sampler;
uint i;
UINT i;
TRACE("(%p)\n", This);
if(!This->d3d_initialized) return WINED3DERR_INVALIDCALL;
......
......@@ -680,7 +680,7 @@ struct IWineD3DDeviceImpl
WINED3DDEVTYPE devType;
IWineD3DSwapChain **swapchains;
uint NumberOfSwapChains;
UINT NumberOfSwapChains;
ResourceList *resources; /* a linked list to track resources created by the device */
......
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