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wine
wine-winehq
Commits
f469b6f8
Commit
f469b6f8
authored
Sep 28, 2005
by
H. Verbeet
Committed by
Alexandre Julliard
Sep 28, 2005
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Fix missing prototypes when using nVidia OpenGL headers.
parent
ed77348a
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3 changed files
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3 additions
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1 deletion
+3
-1
d3d8_private.h
dlls/d3d8/d3d8_private.h
+1
-0
opengl_ext.h
dlls/opengl32/opengl_ext.h
+1
-0
wined3d_gl.h
include/wine/wined3d_gl.h
+1
-1
No files found.
dlls/d3d8/d3d8_private.h
View file @
f469b6f8
...
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@@ -29,6 +29,7 @@
/* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
#define XMD_H
/* This is to prevent the Xmd.h inclusion bug :-/ */
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#define GLX_GLXEXT_PROTOTYPES
#include <GL/glx.h>
...
...
dlls/opengl32/opengl_ext.h
View file @
f469b6f8
...
...
@@ -24,6 +24,7 @@
#undef WINAPI
#define XMD_H
/* This is to prevent the Xmd.h inclusion bug :-/ */
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glx.h>
#ifdef HAVE_GL_GLEXT_H
...
...
include/wine/wined3d_gl.h
View file @
f469b6f8
...
...
@@ -34,8 +34,8 @@
#undef WINAPI
#define XMD_H
/* This is to prevent the Xmd.h inclusion bug :-/ */
#include <GL/gl.h>
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#define GLX_GLXEXT_PROTOTYPES
#include <GL/glx.h>
#ifdef HAVE_GL_GLEXT_H
...
...
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