Commit f48fe685 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Move GL-specific blitter create function declarations to wined3d_gl.h.

parent 96502338
......@@ -753,4 +753,10 @@ void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl *context_gl,
void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl *context_gl, const struct wined3d_state *state);
void wined3d_context_gl_wait_command_fence(struct wined3d_context_gl *context_gl, uint64_t id);
void wined3d_arbfp_blitter_create(struct wined3d_blitter **next, const struct wined3d_device *device);
void wined3d_fbo_blitter_create(struct wined3d_blitter **next, const struct wined3d_gl_info *gl_info);
void wined3d_ffp_blitter_create(struct wined3d_blitter **next, const struct wined3d_gl_info *gl_info);
struct wined3d_blitter *wined3d_glsl_blitter_create(struct wined3d_blitter **next, const struct wined3d_device *device);
void wined3d_raw_blitter_create(struct wined3d_blitter **next, const struct wined3d_gl_info *gl_info);
#endif /* __WINE_WINED3D_GL */
......@@ -1976,8 +1976,6 @@ void context_update_stream_info(struct wined3d_context *context, const struct wi
HRESULT wined3d_context_no3d_init(struct wined3d_context *context_no3d,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
#include "wined3d_gl.h"
typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
struct wined3d_state_entry
......@@ -2097,17 +2095,9 @@ struct wined3d_blitter_ops
enum wined3d_texture_filter_type filter, const struct wined3d_format *resolve_format);
};
void wined3d_arbfp_blitter_create(struct wined3d_blitter **next,
const struct wined3d_device *device) DECLSPEC_HIDDEN;
#include "wined3d_gl.h"
struct wined3d_blitter *wined3d_cpu_blitter_create(void) DECLSPEC_HIDDEN;
void wined3d_fbo_blitter_create(struct wined3d_blitter **next,
const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
void wined3d_ffp_blitter_create(struct wined3d_blitter **next,
const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
struct wined3d_blitter *wined3d_glsl_blitter_create(struct wined3d_blitter **next,
const struct wined3d_device *device) DECLSPEC_HIDDEN;
void wined3d_raw_blitter_create(struct wined3d_blitter **next,
const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
void wined3d_vk_blitter_create(struct wined3d_blitter **next) DECLSPEC_HIDDEN;
BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSPEC_HIDDEN;
......
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