Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
f48fe685
Commit
f48fe685
authored
Jan 06, 2023
by
Zebediah Figura
Committed by
Alexandre Julliard
Aug 15, 2023
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Move GL-specific blitter create function declarations to wined3d_gl.h.
parent
96502338
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
8 additions
and
12 deletions
+8
-12
wined3d_gl.h
dlls/wined3d/wined3d_gl.h
+6
-0
wined3d_private.h
dlls/wined3d/wined3d_private.h
+2
-12
No files found.
dlls/wined3d/wined3d_gl.h
View file @
f48fe685
...
...
@@ -753,4 +753,10 @@ void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl *context_gl,
void
wined3d_context_gl_update_stream_sources
(
struct
wined3d_context_gl
*
context_gl
,
const
struct
wined3d_state
*
state
);
void
wined3d_context_gl_wait_command_fence
(
struct
wined3d_context_gl
*
context_gl
,
uint64_t
id
);
void
wined3d_arbfp_blitter_create
(
struct
wined3d_blitter
**
next
,
const
struct
wined3d_device
*
device
);
void
wined3d_fbo_blitter_create
(
struct
wined3d_blitter
**
next
,
const
struct
wined3d_gl_info
*
gl_info
);
void
wined3d_ffp_blitter_create
(
struct
wined3d_blitter
**
next
,
const
struct
wined3d_gl_info
*
gl_info
);
struct
wined3d_blitter
*
wined3d_glsl_blitter_create
(
struct
wined3d_blitter
**
next
,
const
struct
wined3d_device
*
device
);
void
wined3d_raw_blitter_create
(
struct
wined3d_blitter
**
next
,
const
struct
wined3d_gl_info
*
gl_info
);
#endif
/* __WINE_WINED3D_GL */
dlls/wined3d/wined3d_private.h
View file @
f48fe685
...
...
@@ -1976,8 +1976,6 @@ void context_update_stream_info(struct wined3d_context *context, const struct wi
HRESULT
wined3d_context_no3d_init
(
struct
wined3d_context
*
context_no3d
,
struct
wined3d_swapchain
*
swapchain
)
DECLSPEC_HIDDEN
;
#include "wined3d_gl.h"
typedef
void
(
*
APPLYSTATEFUNC
)(
struct
wined3d_context
*
ctx
,
const
struct
wined3d_state
*
state
,
DWORD
state_id
);
struct
wined3d_state_entry
...
...
@@ -2097,17 +2095,9 @@ struct wined3d_blitter_ops
enum
wined3d_texture_filter_type
filter
,
const
struct
wined3d_format
*
resolve_format
);
};
void
wined3d_arbfp_blitter_create
(
struct
wined3d_blitter
**
next
,
const
struct
wined3d_device
*
device
)
DECLSPEC_HIDDEN
;
#include "wined3d_gl.h"
struct
wined3d_blitter
*
wined3d_cpu_blitter_create
(
void
)
DECLSPEC_HIDDEN
;
void
wined3d_fbo_blitter_create
(
struct
wined3d_blitter
**
next
,
const
struct
wined3d_gl_info
*
gl_info
)
DECLSPEC_HIDDEN
;
void
wined3d_ffp_blitter_create
(
struct
wined3d_blitter
**
next
,
const
struct
wined3d_gl_info
*
gl_info
)
DECLSPEC_HIDDEN
;
struct
wined3d_blitter
*
wined3d_glsl_blitter_create
(
struct
wined3d_blitter
**
next
,
const
struct
wined3d_device
*
device
)
DECLSPEC_HIDDEN
;
void
wined3d_raw_blitter_create
(
struct
wined3d_blitter
**
next
,
const
struct
wined3d_gl_info
*
gl_info
)
DECLSPEC_HIDDEN
;
void
wined3d_vk_blitter_create
(
struct
wined3d_blitter
**
next
)
DECLSPEC_HIDDEN
;
BOOL
wined3d_clip_blit
(
const
RECT
*
clip_rect
,
RECT
*
clipped
,
RECT
*
other
)
DECLSPEC_HIDDEN
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment