Commit f57d316c authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3dx9/tests: Add a test for texture refcounts and OnLostDevice().

parent 1bba7c57
...@@ -7368,6 +7368,123 @@ if (hr == D3D_OK) ...@@ -7368,6 +7368,123 @@ if (hr == D3D_OK)
DestroyWindow(window); DestroyWindow(window);
} }
static unsigned int get_texture_refcount(IDirect3DTexture9 *iface)
{
IDirect3DTexture9_AddRef(iface);
return IDirect3DTexture9_Release(iface);
}
static void test_refcount(void)
{
IDirect3DTexture9 *texture, *cur_texture, *managed_texture, *sysmem_texture;
unsigned int passes_count;
IDirect3DDevice9 *device;
ID3DXEffect *effect;
ULONG refcount;
HWND window;
HRESULT hr;
if (!(device = create_device(&window)))
return;
hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
ok(hr == D3D_OK, "Failed to create texture, hr %#x.\n", hr);
hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob,
sizeof(test_effect_preshader_effect_blob), NULL, NULL,
D3DXFX_DONOTSAVESTATE, NULL, &effect, NULL);
ok(hr == D3D_OK, "Failed to create effect, hr %#x.\n", hr);
hr = effect->lpVtbl->SetTexture(effect, "tex1", (IDirect3DBaseTexture9 *)texture);
ok(hr == D3D_OK, "Failed to set texture parameter, hr %#x.\n", hr);
hr = effect->lpVtbl->Begin(effect, &passes_count, D3DXFX_DONOTSAVESTATE);
ok(hr == D3D_OK, "Begin() failed, hr %#x.\n", hr);
hr = effect->lpVtbl->BeginPass(effect, 0);
ok(hr == D3D_OK, "BeginPass() failed, hr %#x.\n", hr);
IDirect3DDevice9_GetTexture(device, 0, (IDirect3DBaseTexture9 **)&cur_texture);
ok(cur_texture == texture, "Unexpected current texture %p.\n", cur_texture);
IDirect3DTexture9_Release(cur_texture);
IDirect3DDevice9_SetTexture(device, 0, NULL);
effect->lpVtbl->CommitChanges(effect);
IDirect3DDevice9_GetTexture(device, 0, (IDirect3DBaseTexture9 **)&cur_texture);
ok(cur_texture == NULL, "Unexpected current texture %p.\n", cur_texture);
hr = effect->lpVtbl->EndPass(effect);
ok(hr == D3D_OK, "EndPass() failed, hr %#x.\n", hr);
hr = effect->lpVtbl->BeginPass(effect, 0);
ok(hr == D3D_OK, "BeginPass() failed, hr %#x.\n", hr);
IDirect3DDevice9_GetTexture(device, 0, (IDirect3DBaseTexture9 **)&cur_texture);
ok(cur_texture == texture, "Unexpected current texture %p.\n", cur_texture);
IDirect3DTexture9_Release(cur_texture);
hr = effect->lpVtbl->EndPass(effect);
ok(hr == D3D_OK, "EndPass() failed, hr %#x.\n", hr);
hr = effect->lpVtbl->End(effect);
ok(hr == D3D_OK, "End() failed, hr %#x.\n", hr);
IDirect3DDevice9_GetTexture(device, 0, (IDirect3DBaseTexture9 **)&cur_texture);
ok(cur_texture == texture, "Unexpected current texture %p.\n", cur_texture);
IDirect3DTexture9_Release(cur_texture);
refcount = get_texture_refcount(texture);
ok(refcount == 2, "Unexpected texture refcount %u.\n", refcount);
hr = effect->lpVtbl->OnLostDevice(effect);
ok(hr == D3D_OK, "OnLostDevice() failed, hr %#x.\n", hr);
refcount = get_texture_refcount(texture);
ok(refcount == 1, "Unexpected texture refcount %u.\n", refcount);
hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED,
&managed_texture, NULL);
ok(hr == D3D_OK, "Failed to create texture, hr %#x.\n", hr);
effect->lpVtbl->SetTexture(effect, "tex1", (IDirect3DBaseTexture9 *)managed_texture);
refcount = get_texture_refcount(managed_texture);
ok(refcount == 2, "Unexpected texture refcount %u.\n", refcount);
hr = effect->lpVtbl->OnLostDevice(effect);
ok(hr == D3D_OK, "OnLostDevice() failed, hr %#x.\n", hr);
refcount = get_texture_refcount(managed_texture);
ok(refcount == 2, "Unexpected texture refcount %u.\n", refcount);
hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM,
&sysmem_texture, NULL);
ok(hr == D3D_OK, "Failed to create texture, hr %#x.\n", hr);
effect->lpVtbl->SetTexture(effect, "tex1", (IDirect3DBaseTexture9 *)sysmem_texture);
refcount = get_texture_refcount(managed_texture);
ok(refcount == 1, "Unexpected texture refcount %u.\n", refcount);
IDirect3DTexture9_Release(managed_texture);
refcount = get_texture_refcount(sysmem_texture);
ok(refcount == 2, "Unexpected texture refcount %u.\n", refcount);
hr = effect->lpVtbl->OnLostDevice(effect);
ok(hr == D3D_OK, "OnLostDevice() failed, hr %#x.\n", hr);
refcount = get_texture_refcount(sysmem_texture);
ok(refcount == 2, "Unexpected texture refcount %u.\n", refcount);
effect->lpVtbl->Release(effect);
refcount = get_texture_refcount(sysmem_texture);
ok(refcount == 1, "Unexpected texture refcount %u.\n", refcount);
IDirect3DTexture9_Release(sysmem_texture);
IDirect3DDevice9_GetTexture(device, 0, (IDirect3DBaseTexture9 **)&cur_texture);
ok(cur_texture == texture, "Unexpected current texture %p.\n", cur_texture);
IDirect3DTexture9_Release(cur_texture);
refcount = get_texture_refcount(texture);
ok(refcount == 1, "Unexpected texture refcount %u.\n", refcount);
IDirect3DTexture9_Release(texture);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
START_TEST(effect) START_TEST(effect)
{ {
IDirect3DDevice9 *device; IDirect3DDevice9 *device;
...@@ -7404,4 +7521,5 @@ START_TEST(effect) ...@@ -7404,4 +7521,5 @@ START_TEST(effect)
test_effect_unsupported_shader(); test_effect_unsupported_shader();
test_effect_null_shader(); test_effect_null_shader();
test_effect_clone(); test_effect_clone();
test_refcount();
} }
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