Commit f5a85805 authored by Gerald Pfeifer's avatar Gerald Pfeifer Committed by Alexandre Julliard

wined3d: Fix incorrect indentation of several break statements in in set_tex_op.

parent c447e691
......@@ -2767,7 +2767,7 @@ static void set_tex_op(const struct wined3d_gl_info *gl_info, const struct wined
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
} else
Handled = FALSE;
break;
break;
case WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM:
if (gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
{
......@@ -2789,7 +2789,7 @@ static void set_tex_op(const struct wined3d_gl_info *gl_info, const struct wined
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
} else
Handled = FALSE;
break;
break;
case WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR:
if (gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
{
......@@ -2817,7 +2817,7 @@ static void set_tex_op(const struct wined3d_gl_info *gl_info, const struct wined
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
} else
Handled = FALSE;
break;
break;
case WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA:
if (gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
{
......@@ -2845,7 +2845,7 @@ static void set_tex_op(const struct wined3d_gl_info *gl_info, const struct wined
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
} else
Handled = FALSE;
break;
break;
case WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR:
if (gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
{
......@@ -2873,7 +2873,7 @@ static void set_tex_op(const struct wined3d_gl_info *gl_info, const struct wined
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
} else
Handled = FALSE;
break;
break;
case WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA:
if (gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
{
......@@ -2907,7 +2907,7 @@ static void set_tex_op(const struct wined3d_gl_info *gl_info, const struct wined
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
} else
Handled = FALSE;
break;
break;
case WINED3D_TOP_MULTIPLY_ADD:
if (gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
{
......@@ -2929,7 +2929,7 @@ static void set_tex_op(const struct wined3d_gl_info *gl_info, const struct wined
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
} else
Handled = FALSE;
break;
break;
case WINED3D_TOP_BUMPENVMAP_LUMINANCE:
case WINED3D_TOP_BUMPENVMAP:
if (gl_info->supported[NV_TEXTURE_SHADER2])
......
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