Commit f63f4026 authored by Andrew Nguyen's avatar Andrew Nguyen Committed by Alexandre Julliard

kernel32: Implement WTSGetActiveConsoleSessionId as a stub.

parent 618b410a
...@@ -1133,7 +1133,7 @@ ...@@ -1133,7 +1133,7 @@
@ stdcall VirtualQuery(ptr ptr long) @ stdcall VirtualQuery(ptr ptr long)
@ stdcall VirtualQueryEx(long ptr ptr long) @ stdcall VirtualQueryEx(long ptr ptr long)
@ stdcall VirtualUnlock(ptr long) @ stdcall VirtualUnlock(ptr long)
# @ stub WTSGetActiveConsoleSessionId @ stdcall WTSGetActiveConsoleSessionId()
@ stdcall WaitCommEvent(long ptr ptr) @ stdcall WaitCommEvent(long ptr ptr)
@ stdcall WaitForDebugEvent(ptr long) @ stdcall WaitForDebugEvent(ptr long)
@ stdcall WaitForMultipleObjects(long ptr long long) @ stdcall WaitForMultipleObjects(long ptr long long)
......
...@@ -3324,3 +3324,12 @@ HRESULT WINAPI RegisterApplicationRestart(PCWSTR pwzCommandLine, DWORD dwFlags) ...@@ -3324,3 +3324,12 @@ HRESULT WINAPI RegisterApplicationRestart(PCWSTR pwzCommandLine, DWORD dwFlags)
return S_OK; return S_OK;
} }
/**********************************************************************
* WTSGetActiveConsoleSessionId (KERNEL32.@)
*/
DWORD WINAPI WTSGetActiveConsoleSessionId(void)
{
FIXME("stub\n");
return 0;
}
...@@ -2136,6 +2136,7 @@ WINBASEAPI BOOL WINAPI VirtualProtectEx(HANDLE,LPVOID,SIZE_T,DWORD,LPDWOR ...@@ -2136,6 +2136,7 @@ WINBASEAPI BOOL WINAPI VirtualProtectEx(HANDLE,LPVOID,SIZE_T,DWORD,LPDWOR
WINBASEAPI SIZE_T WINAPI VirtualQuery(LPCVOID,PMEMORY_BASIC_INFORMATION,SIZE_T); WINBASEAPI SIZE_T WINAPI VirtualQuery(LPCVOID,PMEMORY_BASIC_INFORMATION,SIZE_T);
WINBASEAPI SIZE_T WINAPI VirtualQueryEx(HANDLE,LPCVOID,PMEMORY_BASIC_INFORMATION,SIZE_T); WINBASEAPI SIZE_T WINAPI VirtualQueryEx(HANDLE,LPCVOID,PMEMORY_BASIC_INFORMATION,SIZE_T);
WINBASEAPI BOOL WINAPI VirtualUnlock(LPVOID,SIZE_T); WINBASEAPI BOOL WINAPI VirtualUnlock(LPVOID,SIZE_T);
WINBASEAPI DWORD WINAPI WTSGetActiveConsoleSessionId(void);
WINBASEAPI BOOL WINAPI WaitCommEvent(HANDLE,LPDWORD,LPOVERLAPPED); WINBASEAPI BOOL WINAPI WaitCommEvent(HANDLE,LPDWORD,LPOVERLAPPED);
WINBASEAPI BOOL WINAPI WaitForDebugEvent(LPDEBUG_EVENT,DWORD); WINBASEAPI BOOL WINAPI WaitForDebugEvent(LPDEBUG_EVENT,DWORD);
WINBASEAPI DWORD WINAPI WaitForMultipleObjects(DWORD,const HANDLE*,BOOL,DWORD); WINBASEAPI DWORD WINAPI WaitForMultipleObjects(DWORD,const HANDLE*,BOOL,DWORD);
......
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