Commit f64feb17 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3d8: Handle stateblocks in d3d8_device_SetMaterial().

parent 81d520cd
...@@ -1717,7 +1717,9 @@ static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3D ...@@ -1717,7 +1717,9 @@ static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3D
/* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */ /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
wined3d_mutex_lock(); wined3d_mutex_lock();
wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material); wined3d_stateblock_set_material(device->update_state, (const struct wined3d_material *)material);
if (!device->recording)
wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return D3D_OK; return D3D_OK;
......
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