Commit f71bd60b authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Recognize SM4 dcl_output_siv opcode.

parent d08f7276
......@@ -5235,6 +5235,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_DCL_INPUT_PS_SIV */ NULL,
/* WINED3DSIH_DCL_INPUT_SGV */ NULL,
/* WINED3DSIH_DCL_OUTPUT */ NULL,
/* WINED3DSIH_DCL_OUTPUT_SIV */ NULL,
/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_hw_nop,
/* WINED3DSIH_DCL_SAMPLER */ NULL,
/* WINED3DSIH_DCL_TEMPS */ NULL,
......
......@@ -8023,6 +8023,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DCL_INPUT_PS_SIV */ NULL,
/* WINED3DSIH_DCL_INPUT_SGV */ shader_glsl_nop,
/* WINED3DSIH_DCL_OUTPUT */ shader_glsl_nop,
/* WINED3DSIH_DCL_OUTPUT_SIV */ shader_glsl_nop,
/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_glsl_nop,
/* WINED3DSIH_DCL_SAMPLER */ NULL,
/* WINED3DSIH_DCL_TEMPS */ shader_glsl_nop,
......
......@@ -63,6 +63,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_DCL_INPUT_PS_SIV */ "dcl_input_ps_siv",
/* WINED3DSIH_DCL_INPUT_SGV */ "dcl_input_sgv",
/* WINED3DSIH_DCL_OUTPUT */ "dcl_output",
/* WINED3DSIH_DCL_OUTPUT_SIV */ "dcl_output_siv",
/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ "dcl_outputTopology",
/* WINED3DSIH_DCL_SAMPLER */ "dcl_sampler",
/* WINED3DSIH_DCL_TEMPS */ "dcl_temps",
......@@ -1918,7 +1919,8 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
shader_dump_dst_param(&ins.declaration.dst, &shader_version);
}
else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PS_SGV
|| ins.handler_idx == WINED3DSIH_DCL_INPUT_SGV)
|| ins.handler_idx == WINED3DSIH_DCL_INPUT_SGV
|| ins.handler_idx == WINED3DSIH_DCL_OUTPUT_SIV)
{
TRACE("%s ", shader_opcode_names[ins.handler_idx]);
shader_dump_dst_param(&ins.declaration.register_semantic.reg, &shader_version);
......
......@@ -167,6 +167,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63,
WINED3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64,
WINED3D_SM4_OP_DCL_OUTPUT = 0x65,
WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67,
WINED3D_SM4_OP_DCL_TEMPS = 0x68,
};
......@@ -375,6 +376,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SGV, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_INPUT_PS_SIV, "", ""},
{WINED3D_SM4_OP_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT, "", ""},
{WINED3D_SM4_OP_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_SIV, "", ""},
{WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", ""},
};
......@@ -992,7 +994,8 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.dst);
}
else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS_SGV
|| opcode == WINED3D_SM4_OP_DCL_INPUT_SGV)
|| opcode == WINED3D_SM4_OP_DCL_INPUT_SGV
|| opcode == WINED3D_SM4_OP_DCL_OUTPUT_SIV)
{
shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg);
ins->declaration.register_semantic.sysval_semantic = *p++;
......
......@@ -507,6 +507,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_DCL_INPUT_PS_SIV,
WINED3DSIH_DCL_INPUT_SGV,
WINED3DSIH_DCL_OUTPUT,
WINED3DSIH_DCL_OUTPUT_SIV,
WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
WINED3DSIH_DCL_SAMPLER,
WINED3DSIH_DCL_TEMPS,
......
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