Commit f7a1491a authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3dx11: Implement D3DX11CompileFromMemory().

parent 94711ead
......@@ -17595,7 +17595,7 @@ wine_fn_config_dll d3dx10_42 enable_d3dx10_42
wine_fn_config_dll d3dx10_43 enable_d3dx10_43 implib d3dx10
wine_fn_config_test dlls/d3dx10_43/tests d3dx10_43_test
wine_fn_config_dll d3dx11_42 enable_d3dx11_42
wine_fn_config_dll d3dx11_43 enable_d3dx11_43
wine_fn_config_dll d3dx11_43 enable_d3dx11_43 implib d3dx11
wine_fn_config_dll d3dx9_24 enable_d3dx9_24
wine_fn_config_dll d3dx9_25 enable_d3dx9_25
wine_fn_config_dll d3dx9_26 enable_d3dx9_26
......
......@@ -2841,7 +2841,7 @@ WINE_CONFIG_DLL(d3dx10_42)
WINE_CONFIG_DLL(d3dx10_43,,[implib],[d3dx10])
WINE_CONFIG_TEST(dlls/d3dx10_43/tests)
WINE_CONFIG_DLL(d3dx11_42)
WINE_CONFIG_DLL(d3dx11_43)
WINE_CONFIG_DLL(d3dx11_43,,[implib],[d3dx11])
WINE_CONFIG_DLL(d3dx9_24)
WINE_CONFIG_DLL(d3dx9_25)
WINE_CONFIG_DLL(d3dx9_26)
......
@ stdcall D3DX11CheckVersion(long long)
@ stub D3DX11CompileFromFileA
@ stub D3DX11CompileFromFileW
@ stub D3DX11CompileFromMemory
@ stdcall D3DX11CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr) d3dx11_43.D3DX11CompileFromMemory
@ stub D3DX11CompileFromResourceA
@ stub D3DX11CompileFromResourceW
@ stub D3DX11ComputeNormalMap
......
MODULE = d3dx11_43.dll
IMPORTLIB = d3dx11
IMPORTS = d3dcompiler
C_SRCS = d3dx11_43.c
C_SRCS = \
async.c \
d3dx11_43.c
RC_SRCS = version.rc
/*
* Copyright 2016 Matteo Bruni for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "d3dx11.h"
#include "d3dcompiler.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
HRESULT WINAPI D3DX11CompileFromMemory(const char *data, SIZE_T data_size, const char *filename,
const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entry_point,
const char *target, UINT sflags, UINT eflags, ID3DX11ThreadPump *pump, ID3D10Blob **shader,
ID3D10Blob **error_messages, HRESULT *hresult)
{
TRACE("data %s, data_size %lu, filename %s, defines %p, include %p, entry_point %s, target %s, "
"sflags %#x, eflage %#x, pump %p, shader %p, error_messages %p, hresult %p.\n",
debugstr_a(data), data_size, debugstr_a(filename), defines, include, entry_point,
debugstr_a(target), sflags, eflags, pump, shader, error_messages, hresult);
if (pump)
FIXME("Unimplemented ID3DX11ThreadPump handling.\n");
return D3DCompile(data, data_size, filename, defines, include, entry_point, target,
sflags, eflags, shader, error_messages);
}
......@@ -26,7 +26,7 @@
#include "winbase.h"
#include "winuser.h"
#include "objbase.h"
#include "d3d11.h"
#include "d3dx11.h"
BOOL WINAPI DllMain(HINSTANCE hdll, DWORD reason, LPVOID reserved)
{
......
@ stdcall D3DX11CheckVersion(long long)
@ stub D3DX11CompileFromFileA
@ stub D3DX11CompileFromFileW
@ stub D3DX11CompileFromMemory
@ stdcall D3DX11CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr)
@ stub D3DX11CompileFromResourceA
@ stub D3DX11CompileFromResourceW
@ stub D3DX11ComputeNormalMap
......
......@@ -258,6 +258,7 @@ HEADER_SRCS = \
d3dx10async.h \
d3dx10tex.h \
d3dx11.h \
d3dx11async.h \
d3dx11tex.h \
d3dx9.h \
d3dx9anim.h \
......
/*
* Copyright 2016 Matteo Bruni for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __D3DX11ASYNC_H__
#define __D3DX11ASYNC_H__
#include "d3dx11.h"
#ifdef __cplusplus
extern "C" {
#endif
HRESULT WINAPI D3DX11CompileFromMemory(const char *data, SIZE_T data_size, const char *filename,
const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entry_point,
const char *target, UINT sflags, UINT eflags, ID3DX11ThreadPump *pump, ID3D10Blob **shader,
ID3D10Blob **error_messages, HRESULT *hresult);
#ifdef __cplusplus
}
#endif
#endif
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