Commit f80ba28a authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Use wined3d_texture_load_location() in swapchain_gl_frontbuffer_updated().

parent 398f0d02
...@@ -637,12 +637,11 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, ...@@ -637,12 +637,11 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
static void swapchain_gl_frontbuffer_updated(struct wined3d_swapchain *swapchain) static void swapchain_gl_frontbuffer_updated(struct wined3d_swapchain *swapchain)
{ {
struct wined3d_surface *surface; struct wined3d_texture *front_buffer = swapchain->front_buffer;
struct wined3d_context *context; struct wined3d_context *context;
surface = swapchain->front_buffer->sub_resources[0].u.surface; context = context_acquire(swapchain->device, front_buffer->sub_resources[0].u.surface);
context = context_acquire(swapchain->device, surface); wined3d_texture_load_location(front_buffer, 0, context, front_buffer->resource.draw_binding);
surface_load_location(surface, context, surface->container->resource.draw_binding);
context_release(context); context_release(context);
SetRectEmpty(&swapchain->front_buffer_update); SetRectEmpty(&swapchain->front_buffer_update);
} }
......
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