Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
f9762d60
Commit
f9762d60
authored
Dec 24, 2008
by
Andrew Talbot
Committed by
Alexandre Julliard
Dec 24, 2008
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Remove superfluous semicolons.
parent
897a235e
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
3 additions
and
3 deletions
+3
-3
utils.c
dlls/wined3d/utils.c
+3
-3
No files found.
dlls/wined3d/utils.c
View file @
f9762d60
...
@@ -754,7 +754,7 @@ const char* debug_d3ddeclusage(BYTE usage) {
...
@@ -754,7 +754,7 @@ const char* debug_d3ddeclusage(BYTE usage) {
const
char
*
debug_d3dresourcetype
(
WINED3DRESOURCETYPE
res
)
{
const
char
*
debug_d3dresourcetype
(
WINED3DRESOURCETYPE
res
)
{
switch
(
res
)
{
switch
(
res
)
{
#define RES_TO_STR(res) case res: return #res
;
#define RES_TO_STR(res) case res: return #res
RES_TO_STR
(
WINED3DRTYPE_SURFACE
);
RES_TO_STR
(
WINED3DRTYPE_SURFACE
);
RES_TO_STR
(
WINED3DRTYPE_VOLUME
);
RES_TO_STR
(
WINED3DRTYPE_VOLUME
);
RES_TO_STR
(
WINED3DRTYPE_TEXTURE
);
RES_TO_STR
(
WINED3DRTYPE_TEXTURE
);
...
@@ -771,7 +771,7 @@ const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res) {
...
@@ -771,7 +771,7 @@ const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res) {
const
char
*
debug_d3dprimitivetype
(
WINED3DPRIMITIVETYPE
PrimitiveType
)
{
const
char
*
debug_d3dprimitivetype
(
WINED3DPRIMITIVETYPE
PrimitiveType
)
{
switch
(
PrimitiveType
)
{
switch
(
PrimitiveType
)
{
#define PRIM_TO_STR(prim) case prim: return #prim
;
#define PRIM_TO_STR(prim) case prim: return #prim
PRIM_TO_STR
(
WINED3DPT_POINTLIST
);
PRIM_TO_STR
(
WINED3DPT_POINTLIST
);
PRIM_TO_STR
(
WINED3DPT_LINELIST
);
PRIM_TO_STR
(
WINED3DPT_LINELIST
);
PRIM_TO_STR
(
WINED3DPT_LINESTRIP
);
PRIM_TO_STR
(
WINED3DPT_LINESTRIP
);
...
@@ -1098,7 +1098,7 @@ const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) {
...
@@ -1098,7 +1098,7 @@ const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) {
const
char
*
debug_d3dpool
(
WINED3DPOOL
Pool
)
{
const
char
*
debug_d3dpool
(
WINED3DPOOL
Pool
)
{
switch
(
Pool
)
{
switch
(
Pool
)
{
#define POOL_TO_STR(p) case p: return #p
;
#define POOL_TO_STR(p) case p: return #p
POOL_TO_STR
(
WINED3DPOOL_DEFAULT
);
POOL_TO_STR
(
WINED3DPOOL_DEFAULT
);
POOL_TO_STR
(
WINED3DPOOL_MANAGED
);
POOL_TO_STR
(
WINED3DPOOL_MANAGED
);
POOL_TO_STR
(
WINED3DPOOL_SYSTEMMEM
);
POOL_TO_STR
(
WINED3DPOOL_SYSTEMMEM
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment