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wine
wine-winehq
Commits
f9762d60
Commit
f9762d60
authored
Dec 24, 2008
by
Andrew Talbot
Committed by
Alexandre Julliard
Dec 24, 2008
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Plain Diff
wined3d: Remove superfluous semicolons.
parent
897a235e
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Showing
1 changed file
with
3 additions
and
3 deletions
+3
-3
utils.c
dlls/wined3d/utils.c
+3
-3
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dlls/wined3d/utils.c
View file @
f9762d60
...
@@ -754,7 +754,7 @@ const char* debug_d3ddeclusage(BYTE usage) {
...
@@ -754,7 +754,7 @@ const char* debug_d3ddeclusage(BYTE usage) {
const
char
*
debug_d3dresourcetype
(
WINED3DRESOURCETYPE
res
)
{
const
char
*
debug_d3dresourcetype
(
WINED3DRESOURCETYPE
res
)
{
switch
(
res
)
{
switch
(
res
)
{
#define RES_TO_STR(res) case res: return #res
;
#define RES_TO_STR(res) case res: return #res
RES_TO_STR
(
WINED3DRTYPE_SURFACE
);
RES_TO_STR
(
WINED3DRTYPE_SURFACE
);
RES_TO_STR
(
WINED3DRTYPE_VOLUME
);
RES_TO_STR
(
WINED3DRTYPE_VOLUME
);
RES_TO_STR
(
WINED3DRTYPE_TEXTURE
);
RES_TO_STR
(
WINED3DRTYPE_TEXTURE
);
...
@@ -771,7 +771,7 @@ const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res) {
...
@@ -771,7 +771,7 @@ const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res) {
const
char
*
debug_d3dprimitivetype
(
WINED3DPRIMITIVETYPE
PrimitiveType
)
{
const
char
*
debug_d3dprimitivetype
(
WINED3DPRIMITIVETYPE
PrimitiveType
)
{
switch
(
PrimitiveType
)
{
switch
(
PrimitiveType
)
{
#define PRIM_TO_STR(prim) case prim: return #prim
;
#define PRIM_TO_STR(prim) case prim: return #prim
PRIM_TO_STR
(
WINED3DPT_POINTLIST
);
PRIM_TO_STR
(
WINED3DPT_POINTLIST
);
PRIM_TO_STR
(
WINED3DPT_LINELIST
);
PRIM_TO_STR
(
WINED3DPT_LINELIST
);
PRIM_TO_STR
(
WINED3DPT_LINESTRIP
);
PRIM_TO_STR
(
WINED3DPT_LINESTRIP
);
...
@@ -1098,7 +1098,7 @@ const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) {
...
@@ -1098,7 +1098,7 @@ const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) {
const
char
*
debug_d3dpool
(
WINED3DPOOL
Pool
)
{
const
char
*
debug_d3dpool
(
WINED3DPOOL
Pool
)
{
switch
(
Pool
)
{
switch
(
Pool
)
{
#define POOL_TO_STR(p) case p: return #p
;
#define POOL_TO_STR(p) case p: return #p
POOL_TO_STR
(
WINED3DPOOL_DEFAULT
);
POOL_TO_STR
(
WINED3DPOOL_DEFAULT
);
POOL_TO_STR
(
WINED3DPOOL_MANAGED
);
POOL_TO_STR
(
WINED3DPOOL_MANAGED
);
POOL_TO_STR
(
WINED3DPOOL_SYSTEMMEM
);
POOL_TO_STR
(
WINED3DPOOL_SYSTEMMEM
);
...
...
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