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wine
wine-winehq
Commits
f9f3ec2f
Commit
f9f3ec2f
authored
Dec 18, 2006
by
Markus Amsler
Committed by
Alexandre Julliard
Dec 18, 2006
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Plain Diff
d3d9: Fix implicit surface refcounting.
parent
4ca9fccf
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Side-by-side
Showing
6 changed files
with
63 additions
and
32 deletions
+63
-32
d3d9_private.h
dlls/d3d9/d3d9_private.h
+8
-0
device.c
dlls/d3d9/device.c
+5
-1
directx.c
dlls/d3d9/directx.c
+18
-5
surface.c
dlls/d3d9/surface.c
+5
-2
swapchain.c
dlls/d3d9/swapchain.c
+1
-1
device.c
dlls/d3d9/tests/device.c
+26
-23
No files found.
dlls/d3d9/d3d9_private.h
View file @
f9f3ec2f
...
...
@@ -176,6 +176,9 @@ typedef struct IDirect3DDevice9Impl
/* IDirect3DDevice9 fields */
IWineD3DDevice
*
WineD3DDevice
;
/* Avoids recursion with nested ReleaseRef to 0 */
BOOL
inDestruction
;
}
IDirect3DDevice9Impl
;
...
...
@@ -306,6 +309,9 @@ typedef struct IDirect3DSurface9Impl
/* If set forward refcounting to this object */
IUnknown
*
forwardReference
;
/* Flags an implicit surface */
BOOL
isImplicit
;
}
IDirect3DSurface9Impl
;
/* ---------------------- */
...
...
@@ -548,6 +554,8 @@ extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, IUnknown *pSup
extern
ULONG
WINAPI
D3D9CB_DestroyDepthStencilSurface
(
IWineD3DSurface
*
pSurface
);
extern
ULONG
WINAPI
D3D9CB_DestroyRenderTarget
(
IWineD3DSurface
*
pSurface
);
extern
ULONG
WINAPI
D3D9CB_DestroySurface
(
IWineD3DSurface
*
pSurface
);
extern
ULONG
WINAPI
D3D9CB_DestroyVolume
(
IWineD3DVolume
*
pVolume
);
...
...
dlls/d3d9/device.c
View file @
f9f3ec2f
...
...
@@ -53,11 +53,15 @@ static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
static
ULONG
WINAPI
IDirect3DDevice9Impl_Release
(
LPDIRECT3DDEVICE9
iface
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
ULONG
ref
;
if
(
This
->
inDestruction
)
return
0
;
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
if
(
ref
==
0
)
{
This
->
inDestruction
=
TRUE
;
IWineD3DDevice_Uninit3D
(
This
->
WineD3DDevice
,
D3D9CB_DestroyDepthStencilSurface
);
IWineD3DDevice_Release
(
This
->
WineD3DDevice
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
...
...
dlls/d3d9/directx.c
View file @
f9f3ec2f
...
...
@@ -189,14 +189,25 @@ HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior,
if
(
SUCCEEDED
(
res
))
{
*
ppSurface
=
d3dSurface
->
wineD3DSurface
;
IUnknown_Release
(
d3dSurface
->
parentDevice
);
d3dSurface
->
parentDevice
=
NULL
;
d3dSurface
->
isImplicit
=
TRUE
;
/* Implicit surfaces are created with an refcount of 0 */
IUnknown_Release
((
IUnknown
*
)
d3dSurface
);
}
else
{
*
ppSurface
=
NULL
;
}
return
res
;
}
ULONG
WINAPI
D3D9CB_DestroyRenderTarget
(
IWineD3DSurface
*
pSurface
)
{
IDirect3DSurface9Impl
*
surfaceParent
;
TRACE
(
"(%p) call back
\n
"
,
pSurface
);
IWineD3DSurface_GetParent
(
pSurface
,
(
IUnknown
**
)
&
surfaceParent
);
surfaceParent
->
isImplicit
=
FALSE
;
/* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
return
IDirect3DSurface9_Release
((
IDirect3DSurface9
*
)
surfaceParent
);
}
HRESULT
WINAPI
D3D9CB_CreateAdditionalSwapChain
(
IUnknown
*
device
,
WINED3DPRESENT_PARAMETERS
*
pPresentationParameters
,
IWineD3DSwapChain
**
ppSwapChain
)
{
...
...
@@ -263,8 +274,9 @@ HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSup
(
IDirect3DSurface9
**
)
&
d3dSurface
,
pSharedHandle
);
if
(
SUCCEEDED
(
res
))
{
*
ppSurface
=
d3dSurface
->
wineD3DSurface
;
IUnknown_Release
(
d3dSurface
->
parentDevice
);
d3dSurface
->
parentDevice
=
NULL
;
d3dSurface
->
isImplicit
=
TRUE
;
/* Implicit surfaces are created with an refcount of 0 */
IUnknown_Release
((
IUnknown
*
)
d3dSurface
);
}
return
res
;
}
...
...
@@ -274,7 +286,8 @@ ULONG WINAPI D3D9CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
TRACE
(
"(%p) call back
\n
"
,
pSurface
);
IWineD3DSurface_GetParent
(
pSurface
,
(
IUnknown
**
)
&
surfaceParent
);
IDirect3DSurface9_Release
((
IDirect3DSurface9
*
)
surfaceParent
);
surfaceParent
->
isImplicit
=
FALSE
;
/* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
return
IDirect3DSurface9_Release
((
IDirect3DSurface9
*
)
surfaceParent
);
}
...
...
dlls/d3d9/surface.c
View file @
f9f3ec2f
...
...
@@ -53,6 +53,7 @@ static ULONG WINAPI IDirect3DSurface9Impl_AddRef(LPDIRECT3DSURFACE9 iface) {
}
else
{
/* No container, handle our own refcounting */
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
if
(
ref
==
1
&&
This
->
parentDevice
)
IUnknown_AddRef
(
This
->
parentDevice
);
TRACE
(
"(%p) : AddRef from %d
\n
"
,
This
,
ref
-
1
);
return
ref
;
...
...
@@ -75,9 +76,11 @@ static ULONG WINAPI IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface) {
TRACE
(
"(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
if
(
ref
==
0
)
{
IWineD3DSurface_Release
(
This
->
wineD3DSurface
);
if
(
This
->
parentDevice
)
IUnknown_Release
(
This
->
parentDevice
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
if
(
!
This
->
isImplicit
)
{
IWineD3DSurface_Release
(
This
->
wineD3DSurface
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
}
return
ref
;
...
...
dlls/d3d9/swapchain.c
View file @
f9f3ec2f
...
...
@@ -58,7 +58,7 @@ static ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface)
TRACE
(
"(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
if
(
ref
==
0
)
{
IWineD3DSwapChain_
Release
(
This
->
wineD3DSwapChain
);
IWineD3DSwapChain_
Destroy
(
This
->
wineD3DSwapChain
,
D3D9CB_DestroyRenderTarget
);
if
(
This
->
parentDevice
)
IUnknown_Release
(
This
->
parentDevice
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
...
...
dlls/d3d9/tests/device.c
View file @
f9f3ec2f
...
...
@@ -369,24 +369,24 @@ static void test_refcount(void)
if
(
pRenderTarget
)
{
CHECK_SURFACE_CONTAINER
(
pRenderTarget
,
IID_IDirect3DSwapChain9
,
pSwapChain
);
todo_wine
CHECK_REFCOUNT
(
pRenderTarget
,
1
);
CHECK_REFCOUNT
(
pRenderTarget
,
1
);
todo_wine
CHECK_ADDREF_REFCOUNT
(
pRenderTarget
,
2
);
CHECK_ADDREF_REFCOUNT
(
pRenderTarget
,
2
);
todo_wine
CHECK_REFCOUNT
(
pDevice
,
refcount
);
todo_wine
CHECK_RELEASE_REFCOUNT
(
pRenderTarget
,
1
);
CHECK_RELEASE_REFCOUNT
(
pRenderTarget
,
1
);
todo_wine
CHECK_REFCOUNT
(
pDevice
,
refcount
);
hr
=
IDirect3DDevice9_GetRenderTarget
(
pDevice
,
0
,
&
pRenderTarget
);
todo_wine
CHECK_CALL
(
hr
,
"GetRenderTarget"
,
pDevice
,
refcount
);
todo_wine
CHECK_REFCOUNT
(
pRenderTarget
,
2
);
todo_wine
CHECK_RELEASE_REFCOUNT
(
pRenderTarget
,
1
);
todo_wine
CHECK_RELEASE_REFCOUNT
(
pRenderTarget
,
0
);
CHECK_REFCOUNT
(
pRenderTarget
,
2
);
CHECK_RELEASE_REFCOUNT
(
pRenderTarget
,
1
);
CHECK_RELEASE_REFCOUNT
(
pRenderTarget
,
0
);
todo_wine
CHECK_REFCOUNT
(
pDevice
,
--
refcount
);
/* The render target is released with the device, so AddRef with refcount=0 is fine here. */
todo_wine
CHECK_ADDREF_REFCOUNT
(
pRenderTarget
,
1
);
CHECK_ADDREF_REFCOUNT
(
pRenderTarget
,
1
);
todo_wine
CHECK_REFCOUNT
(
pDevice
,
++
refcount
);
todo_wine
CHECK_RELEASE_REFCOUNT
(
pRenderTarget
,
0
);
CHECK_RELEASE_REFCOUNT
(
pRenderTarget
,
0
);
todo_wine
CHECK_REFCOUNT
(
pDevice
,
--
refcount
);
}
...
...
@@ -395,7 +395,7 @@ static void test_refcount(void)
todo_wine
CHECK_CALL
(
hr
,
"GetBackBuffer"
,
pDevice
,
++
refcount
);
if
(
pBackBuffer
)
{
todo_wine
CHECK_RELEASE_REFCOUNT
(
pBackBuffer
,
0
);
CHECK_RELEASE_REFCOUNT
(
pBackBuffer
,
0
);
ok
(
pRenderTarget
==
pBackBuffer
,
"RenderTarget=%p and BackBuffer=%p should be the same.
\n
"
,
pRenderTarget
,
pBackBuffer
);
pBackBuffer
=
NULL
;
...
...
@@ -408,20 +408,20 @@ static void test_refcount(void)
if
(
pStencilSurface
)
{
CHECK_SURFACE_CONTAINER
(
pStencilSurface
,
IID_IDirect3DDevice9
,
pDevice
);
todo_wine
CHECK_REFCOUNT
(
pStencilSurface
,
1
);
CHECK_REFCOUNT
(
pStencilSurface
,
1
);
todo_wine
CHECK_ADDREF_REFCOUNT
(
pStencilSurface
,
2
);
CHECK_ADDREF_REFCOUNT
(
pStencilSurface
,
2
);
todo_wine
CHECK_REFCOUNT
(
pDevice
,
refcount
);
todo_wine
CHECK_RELEASE_REFCOUNT
(
pStencilSurface
,
1
);
CHECK_RELEASE_REFCOUNT
(
pStencilSurface
,
1
);
todo_wine
CHECK_REFCOUNT
(
pDevice
,
refcount
);
todo_wine
CHECK_RELEASE_REFCOUNT
(
pStencilSurface
,
0
);
CHECK_RELEASE_REFCOUNT
(
pStencilSurface
,
0
);
todo_wine
CHECK_REFCOUNT
(
pDevice
,
--
refcount
);
/* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
todo_wine
CHECK_ADDREF_REFCOUNT
(
pStencilSurface
,
1
);
CHECK_ADDREF_REFCOUNT
(
pStencilSurface
,
1
);
todo_wine
CHECK_REFCOUNT
(
pDevice
,
++
refcount
);
todo_wine
CHECK_RELEASE_REFCOUNT
(
pStencilSurface
,
0
);
CHECK_RELEASE_REFCOUNT
(
pStencilSurface
,
0
);
todo_wine
CHECK_REFCOUNT
(
pDevice
,
--
refcount
);
pStencilSurface
=
NULL
;
}
...
...
@@ -526,10 +526,13 @@ static void test_refcount(void)
/* Surfaces */
hr
=
IDirect3DDevice9_CreateDepthStencilSurface
(
pDevice
,
32
,
32
,
D3DFMT_D24S8
,
D3DMULTISAMPLE_NONE
,
0
,
TRUE
,
&
pStencilSurface
,
NULL
);
CHECK_CALL
(
hr
,
"CreateDepthStencilSurface"
,
pDevice
,
++
refcount
);
CHECK_REFCOUNT
(
pStencilSurface
,
1
);
hr
=
IDirect3DDevice9_CreateOffscreenPlainSurface
(
pDevice
,
32
,
32
,
D3DFMT_X8R8G8B8
,
D3DPOOL_DEFAULT
,
&
pOffscreenSurface
,
NULL
);
CHECK_CALL
(
hr
,
"CreateOffscreenPlainSurface"
,
pDevice
,
++
refcount
);
CHECK_REFCOUNT
(
pOffscreenSurface
,
1
);
hr
=
IDirect3DDevice9_CreateRenderTarget
(
pDevice
,
32
,
32
,
D3DFMT_X8R8G8B8
,
D3DMULTISAMPLE_NONE
,
0
,
TRUE
,
&
pRenderTarget3
,
NULL
);
CHECK_CALL
(
hr
,
"CreateRenderTarget"
,
pDevice
,
++
refcount
);
CHECK_REFCOUNT
(
pRenderTarget3
,
1
);
/* Misc */
hr
=
IDirect3DDevice9_CreateStateBlock
(
pDevice
,
D3DSBT_ALL
,
&
pStateBlock
);
CHECK_CALL
(
hr
,
"CreateStateBlock"
,
pDevice
,
++
refcount
);
...
...
@@ -539,19 +542,19 @@ static void test_refcount(void)
{
/* check implicit back buffer */
hr
=
IDirect3DSwapChain9_GetBackBuffer
(
pSwapChain
,
0
,
0
,
&
pBackBuffer
);
todo_wine
CHECK_CALL
(
hr
,
"GetBackBuffer"
,
pDevice
,
++
refcount
);
CHECK_CALL
(
hr
,
"GetBackBuffer"
,
pDevice
,
++
refcount
);
CHECK_REFCOUNT
(
pSwapChain
,
1
);
if
(
pBackBuffer
)
{
CHECK_SURFACE_CONTAINER
(
pBackBuffer
,
IID_IDirect3DSwapChain9
,
pSwapChain
);
todo_wine
CHECK_REFCOUNT
(
pBackBuffer
,
1
);
todo_wine
CHECK_RELEASE_REFCOUNT
(
pBackBuffer
,
0
);
CHECK_REFCOUNT
(
pBackBuffer
,
1
);
CHECK_RELEASE_REFCOUNT
(
pBackBuffer
,
0
);
CHECK_REFCOUNT
(
pDevice
,
--
refcount
);
/* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
todo_wine
CHECK_ADDREF_REFCOUNT
(
pBackBuffer
,
1
);
todo_wine
CHECK_REFCOUNT
(
pDevice
,
++
refcount
);
todo_wine
CHECK_RELEASE_REFCOUNT
(
pBackBuffer
,
0
);
CHECK_ADDREF_REFCOUNT
(
pBackBuffer
,
1
);
CHECK_REFCOUNT
(
pDevice
,
++
refcount
);
CHECK_RELEASE_REFCOUNT
(
pBackBuffer
,
0
);
CHECK_REFCOUNT
(
pDevice
,
--
refcount
);
pBackBuffer
=
NULL
;
}
...
...
@@ -568,10 +571,10 @@ static void test_refcount(void)
/* The implicit render target is not freed if refcount reaches 0.
* Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
hr
=
IDirect3DDevice9_GetRenderTarget
(
pDevice
,
0
,
&
pRenderTarget2
);
todo_wine
CHECK_CALL
(
hr
,
"GetRenderTarget"
,
pDevice
,
++
refcount
);
CHECK_CALL
(
hr
,
"GetRenderTarget"
,
pDevice
,
++
refcount
);
if
(
pRenderTarget2
)
{
todo_wine
CHECK_RELEASE_REFCOUNT
(
pRenderTarget2
,
0
);
CHECK_RELEASE_REFCOUNT
(
pRenderTarget2
,
0
);
ok
(
pRenderTarget
==
pRenderTarget2
,
"RenderTarget=%p and RenderTarget2=%p should be the same.
\n
"
,
pRenderTarget
,
pRenderTarget2
);
CHECK_REFCOUNT
(
pDevice
,
--
refcount
);
...
...
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