Commit fa9cf3fc authored by Paul Gofman's avatar Paul Gofman Committed by Alexandre Julliard

ddraw: Support D3DVOP_LIGHT in d3d_vertex_buffer7_ProcessVertices().

parent b5779999
......@@ -260,7 +260,7 @@ static HRESULT WINAPI d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7
struct d3d_device *device_impl = dst_buffer_impl->version == 7
? unsafe_impl_from_IDirect3DDevice7(device)
: unsafe_impl_from_IDirect3DDevice3((IDirect3DDevice3 *)device);
BOOL oldClip, doClip;
BOOL old_clip, do_clip, old_lighting, do_lighting;
HRESULT hr;
TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
......@@ -285,10 +285,20 @@ static HRESULT WINAPI d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7
* render states instead. Set the render states according to
* the vertex ops
*/
doClip = !!(vertex_op & D3DVOP_CLIP);
oldClip = wined3d_device_get_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING);
if (doClip != oldClip)
wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, doClip);
do_clip = !!(vertex_op & D3DVOP_CLIP);
old_clip = !!wined3d_device_get_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING);
if (do_clip != old_clip)
wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, do_clip);
old_lighting = !!wined3d_device_get_render_state(device_impl->wined3d_device, WINED3D_RS_LIGHTING);
if (dst_buffer_impl->version == 3)
do_lighting = device_impl->material && (src_buffer_impl->fvf & D3DFVF_NORMAL)
&& (vertex_op & D3DVOP_LIGHT);
else
do_lighting = old_lighting && (vertex_op & D3DVOP_LIGHT);
if (do_lighting != old_lighting)
wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_LIGHTING, do_lighting);
wined3d_device_set_stream_source(device_impl->wined3d_device,
0, src_buffer_impl->wined3d_buffer, 0, get_flexible_vertex_size(src_buffer_impl->fvf));
......@@ -297,8 +307,10 @@ static HRESULT WINAPI d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7
count, dst_buffer_impl->wined3d_buffer, NULL, flags, dst_buffer_impl->fvf);
/* Restore the states if needed */
if (doClip != oldClip)
wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, oldClip);
if (do_clip != old_clip)
wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, old_clip);
if (do_lighting != old_lighting)
wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_LIGHTING, old_lighting);
wined3d_mutex_unlock();
......
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