Commit fb0c4ec5 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Make wined3d_stateblock_state_{init,cleanup}() static.

parent 7bb6dc7b
...@@ -489,7 +489,7 @@ void state_unbind_resources(struct wined3d_state *state) ...@@ -489,7 +489,7 @@ void state_unbind_resources(struct wined3d_state *state)
} }
} }
void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state) static void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state)
{ {
struct wined3d_light_info *light, *cursor; struct wined3d_light_info *light, *cursor;
struct wined3d_vertex_declaration *decl; struct wined3d_vertex_declaration *decl;
...@@ -2065,7 +2065,7 @@ static void stateblock_state_init_default(struct wined3d_stateblock_state *state ...@@ -2065,7 +2065,7 @@ static void stateblock_state_init_default(struct wined3d_stateblock_state *state
state->streams[i].frequency = 1; state->streams[i].frequency = 1;
} }
void wined3d_stateblock_state_init(struct wined3d_stateblock_state *state, static void wined3d_stateblock_state_init(struct wined3d_stateblock_state *state,
const struct wined3d_device *device, uint32_t flags) const struct wined3d_device *device, uint32_t flags)
{ {
rb_init(&state->light_state->lights_tree, lights_compare); rb_init(&state->light_state->lights_tree, lights_compare);
......
...@@ -3608,10 +3608,6 @@ struct wined3d_stateblock ...@@ -3608,10 +3608,6 @@ struct wined3d_stateblock
unsigned int num_contained_sampler_states; unsigned int num_contained_sampler_states;
}; };
void wined3d_stateblock_state_init(struct wined3d_stateblock_state *state,
const struct wined3d_device *device, uint32_t flags) DECLSPEC_HIDDEN;
void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state) DECLSPEC_HIDDEN;
bool wined3d_light_state_enable_light(struct wined3d_light_state *state, const struct wined3d_d3d_info *d3d_info, bool wined3d_light_state_enable_light(struct wined3d_light_state *state, const struct wined3d_d3d_info *d3d_info,
struct wined3d_light_info *light_info, BOOL enable) DECLSPEC_HIDDEN; struct wined3d_light_info *light_info, BOOL enable) DECLSPEC_HIDDEN;
struct wined3d_light_info *wined3d_light_state_get_light(const struct wined3d_light_state *state, struct wined3d_light_info *wined3d_light_state_get_light(const struct wined3d_light_state *state,
......
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