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wine
wine-winehq
Commits
fb38bad0
Commit
fb38bad0
authored
Dec 27, 2011
by
Matteo Bruni
Committed by
Alexandre Julliard
Dec 28, 2011
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wined3d: Improve projection TEXTURETRANSFORMFLAGS handling in the ARB fragment ffp implementation.
parent
472fed41
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5 deletions
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utils.c
dlls/wined3d/utils.c
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dlls/wined3d/utils.c
View file @
fb38bad0
...
@@ -3035,14 +3035,14 @@ void gen_ffp_frag_op(const struct wined3d_device *device, const struct wined3d_s
...
@@ -3035,14 +3035,14 @@ void gen_ffp_frag_op(const struct wined3d_device *device, const struct wined3d_s
{
{
ttff
=
state
->
texture_states
[
i
][
WINED3DTSS_TEXTURETRANSFORMFLAGS
];
ttff
=
state
->
texture_states
[
i
][
WINED3DTSS_TEXTURETRANSFORMFLAGS
];
if
(
ttff
==
(
WINED3DTTFF_PROJECTED
|
WINED3DTTFF_COUNT3
))
if
(
ttff
==
(
WINED3DTTFF_PROJECTED
|
WINED3DTTFF_COUNT3
))
{
settings
->
op
[
i
].
projected
=
proj_count3
;
settings
->
op
[
i
].
projected
=
proj_count3
;
}
else
if
(
ttff
==
(
WINED3DTTFF_PROJECTED
|
WINED3DTTFF_COUNT4
))
{
else
if
(
ttff
&
WINED3DTTFF_PROJECTED
)
settings
->
op
[
i
].
projected
=
proj_count4
;
settings
->
op
[
i
].
projected
=
proj_count4
;
}
else
{
else
settings
->
op
[
i
].
projected
=
proj_none
;
settings
->
op
[
i
].
projected
=
proj_none
;
}
}
}
else
{
else
{
settings
->
op
[
i
].
projected
=
proj_none
;
settings
->
op
[
i
].
projected
=
proj_none
;
}
}
...
...
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