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wine
wine-winehq
Commits
fc9324f2
Commit
fc9324f2
authored
Dec 12, 2022
by
Max Figura
Committed by
Alexandre Julliard
Mar 14, 2023
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Plain Diff
wined3d: Move the WINED3D_RS_WRAP0 stub to wined3d_device_apply_stateblock.
parent
8f2a2dfb
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Showing
4 changed files
with
2 additions
and
29 deletions
+2
-29
adapter_vk.c
dlls/wined3d/adapter_vk.c
+0
-1
device.c
dlls/wined3d/device.c
+1
-0
directx.c
dlls/wined3d/directx.c
+0
-1
state.c
dlls/wined3d/state.c
+1
-27
No files found.
dlls/wined3d/adapter_vk.c
View file @
fc9324f2
...
...
@@ -98,7 +98,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] =
{
STATE_INDEXBUFFER
,
{
STATE_INDEXBUFFER
,
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_WRAP0
),
{
STATE_RENDER
(
WINED3D_RS_WRAP0
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_EXTENTS
),
{
STATE_RENDER
(
WINED3D_RS_EXTENTS
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_COLORKEYBLENDENABLE
),
{
STATE_RENDER
(
WINED3D_RS_COLORKEYBLENDENABLE
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_SOFTWAREVERTEXPROCESSING
),
{
STATE_RENDER
(
WINED3D_RS_SOFTWAREVERTEXPROCESSING
),
state_nop
}},
...
...
dlls/wined3d/device.c
View file @
fc9324f2
...
...
@@ -4129,6 +4129,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
FIXME
(
"Render state WINED3D_RS_TRANSLUCENTSORTINDEPENDENT not implemented yet.
\n
"
);
break
;
case
WINED3D_RS_WRAP0
:
case
WINED3D_RS_WRAP1
:
case
WINED3D_RS_WRAP2
:
case
WINED3D_RS_WRAP3
:
...
...
dlls/wined3d/directx.c
View file @
fc9324f2
...
...
@@ -2811,7 +2811,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] =
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_ZFUNC
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_WRAP0
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_EXTENTS
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_COLORKEYBLENDENABLE
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_SOFTWAREVERTEXPROCESSING
),
{
STATE_VDECL
}},
...
...
dlls/wined3d/state.c
View file @
fc9324f2
...
...
@@ -1816,30 +1816,6 @@ void state_pointsprite(struct wined3d_context *context, const struct wined3d_sta
}
}
static
void
state_wrap
(
struct
wined3d_context
*
context
,
const
struct
wined3d_state
*
state
,
DWORD
state_id
)
{
static
unsigned
int
once
;
if
((
state
->
render_states
[
WINED3D_RS_WRAP0
]
||
state
->
render_states
[
WINED3D_RS_WRAP1
]
||
state
->
render_states
[
WINED3D_RS_WRAP2
]
||
state
->
render_states
[
WINED3D_RS_WRAP3
]
||
state
->
render_states
[
WINED3D_RS_WRAP4
]
||
state
->
render_states
[
WINED3D_RS_WRAP5
]
||
state
->
render_states
[
WINED3D_RS_WRAP6
]
||
state
->
render_states
[
WINED3D_RS_WRAP7
]
||
state
->
render_states
[
WINED3D_RS_WRAP8
]
||
state
->
render_states
[
WINED3D_RS_WRAP9
]
||
state
->
render_states
[
WINED3D_RS_WRAP10
]
||
state
->
render_states
[
WINED3D_RS_WRAP11
]
||
state
->
render_states
[
WINED3D_RS_WRAP12
]
||
state
->
render_states
[
WINED3D_RS_WRAP13
]
||
state
->
render_states
[
WINED3D_RS_WRAP14
]
||
state
->
render_states
[
WINED3D_RS_WRAP15
])
&&
!
once
++
)
FIXME
(
"(WINED3D_RS_WRAP0) Texture wrapping not yet supported.
\n
"
);
}
static
void
state_msaa_w
(
struct
wined3d_context
*
context
,
const
struct
wined3d_state
*
state
,
DWORD
state_id
)
{
if
(
state
->
render_states
[
WINED3D_RS_MULTISAMPLEANTIALIAS
])
...
...
@@ -4681,7 +4657,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] =
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
state_linepattern
},
WINED3D_GL_LEGACY_CONTEXT
},
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
state_linepattern_w
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
state_ditherenable
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_WRAP0
),
{
STATE_RENDER
(
WINED3D_RS_WRAP0
),
state_wrap
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_EXTENTS
),
{
STATE_RENDER
(
WINED3D_RS_EXTENTS
),
state_extents
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_COLORKEYBLENDENABLE
),
{
STATE_RENDER
(
WINED3D_RS_COLORKEYBLENDENABLE
),
state_ckeyblend
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_SOFTWAREVERTEXPROCESSING
),
{
STATE_RENDER
(
WINED3D_RS_SOFTWAREVERTEXPROCESSING
),
state_swvp
},
WINED3D_GL_EXT_NONE
},
...
...
@@ -5461,8 +5436,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table)
{
39
,
40
},
{
42
,
47
},
{
49
,
59
},
{
61
,
127
},
{
129
,
135
},
{
61
,
135
},
{
149
,
150
},
{
162
,
162
},
{
168
,
169
},
...
...
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