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wine
wine-winehq
Commits
fda48415
Commit
fda48415
authored
Sep 18, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 19, 2011
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wined3d: Make the declaration parameter to wined3d_device_process_vertices() const.
parent
18840ff9
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2 changed files
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2 additions
and
2 deletions
+2
-2
device.c
dlls/wined3d/device.c
+1
-1
wined3d.h
include/wine/wined3d.h
+1
-1
No files found.
dlls/wined3d/device.c
View file @
fda48415
...
@@ -3574,7 +3574,7 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO
...
@@ -3574,7 +3574,7 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO
/* Do not call while under the GL lock. */
/* Do not call while under the GL lock. */
HRESULT
CDECL
wined3d_device_process_vertices
(
struct
wined3d_device
*
device
,
HRESULT
CDECL
wined3d_device_process_vertices
(
struct
wined3d_device
*
device
,
UINT
src_start_idx
,
UINT
dst_idx
,
UINT
vertex_count
,
struct
wined3d_buffer
*
dst_buffer
,
UINT
src_start_idx
,
UINT
dst_idx
,
UINT
vertex_count
,
struct
wined3d_buffer
*
dst_buffer
,
struct
wined3d_vertex_declaration
*
declaration
,
DWORD
flags
,
DWORD
dst_fvf
)
const
struct
wined3d_vertex_declaration
*
declaration
,
DWORD
flags
,
DWORD
dst_fvf
)
{
{
struct
wined3d_state
*
state
=
&
device
->
stateBlock
->
state
;
struct
wined3d_state
*
state
=
&
device
->
stateBlock
->
state
;
BOOL
vbo
=
FALSE
,
streamWasUP
=
state
->
user_stream
;
BOOL
vbo
=
FALSE
,
streamWasUP
=
state
->
user_stream
;
...
...
include/wine/wined3d.h
View file @
fda48415
...
@@ -2282,7 +2282,7 @@ HRESULT __cdecl wined3d_device_present(struct wined3d_device *device, const RECT
...
@@ -2282,7 +2282,7 @@ HRESULT __cdecl wined3d_device_present(struct wined3d_device *device, const RECT
const
RECT
*
dst_rect
,
HWND
dst_window_override
,
const
RGNDATA
*
dirty_region
);
const
RECT
*
dst_rect
,
HWND
dst_window_override
,
const
RGNDATA
*
dirty_region
);
HRESULT
__cdecl
wined3d_device_process_vertices
(
struct
wined3d_device
*
device
,
HRESULT
__cdecl
wined3d_device_process_vertices
(
struct
wined3d_device
*
device
,
UINT
src_start_idx
,
UINT
dst_idx
,
UINT
vertex_count
,
struct
wined3d_buffer
*
dst_buffer
,
UINT
src_start_idx
,
UINT
dst_idx
,
UINT
vertex_count
,
struct
wined3d_buffer
*
dst_buffer
,
struct
wined3d_vertex_declaration
*
declaration
,
DWORD
flags
,
DWORD
dst_fvf
);
const
struct
wined3d_vertex_declaration
*
declaration
,
DWORD
flags
,
DWORD
dst_fvf
);
void
__cdecl
wined3d_device_release_focus_window
(
struct
wined3d_device
*
device
);
void
__cdecl
wined3d_device_release_focus_window
(
struct
wined3d_device
*
device
);
HRESULT
__cdecl
wined3d_device_reset
(
struct
wined3d_device
*
device
,
HRESULT
__cdecl
wined3d_device_reset
(
struct
wined3d_device
*
device
,
WINED3DPRESENT_PARAMETERS
*
present_parameters
,
wined3d_device_reset_cb
callback
);
WINED3DPRESENT_PARAMETERS
*
present_parameters
,
wined3d_device_reset_cb
callback
);
...
...
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