- 23 Mar, 2015 22 commits
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Henri Verbeet authored
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Henri Verbeet authored
Instead of a fixed array of wined3d_shader_signature_element structures. Shader model 4 shaders can have different semantics in a single register, e.g. v1.xy TEXCOORD0 and v1.zw TEXCOORD1, so having a single wined3d_shader_signature_element structure per register isn't necessarily sufficient.
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Bruno Jesus authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Dmitry Timoshkov authored
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Nikolay Sivov authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Bruno Jesus authored
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Bruno Jesus authored
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Sebastian Lackner authored
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Vincent Povirk authored
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Jacek Caban authored
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Jacek Caban authored
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- 20 Mar, 2015 18 commits
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Alexandre Julliard authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Nikolay Sivov authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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