- 30 May, 2012 1 commit
-
-
Henri Verbeet authored
-
- 29 May, 2012 1 commit
-
-
Henri Verbeet authored
-
- 13 Apr, 2012 2 commits
-
-
Henri Verbeet authored
-
Henri Verbeet authored
-
- 30 Mar, 2012 1 commit
-
-
Henri Verbeet authored
-
- 20 Jan, 2012 1 commit
-
-
Henri Verbeet authored
-
- 18 Jan, 2012 1 commit
-
-
Henri Verbeet authored
-
- 11 Jan, 2012 1 commit
-
-
Henri Verbeet authored
-
- 06 Dec, 2011 1 commit
-
-
Henri Verbeet authored
-
- 30 Nov, 2011 1 commit
-
-
Henri Verbeet authored
-
- 07 Jul, 2011 2 commits
-
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
- 22 Jun, 2011 1 commit
-
-
Henri Verbeet authored
-
- 17 May, 2011 1 commit
-
-
Henri Verbeet authored
-
- 11 May, 2011 1 commit
-
-
Henri Verbeet authored
-
- 29 Apr, 2011 1 commit
-
-
Henri Verbeet authored
-
- 25 Apr, 2011 1 commit
-
-
Michael Stefaniuc authored
-
- 22 Apr, 2011 1 commit
-
-
Henri Verbeet authored
-
- 11 Mar, 2011 1 commit
-
-
Henri Verbeet authored
-
- 09 Mar, 2011 1 commit
-
-
Henri Verbeet authored
-
- 26 Jan, 2011 1 commit
-
-
Henri Verbeet authored
-
- 16 Nov, 2010 1 commit
-
-
Henri Verbeet authored
-
- 14 Oct, 2010 1 commit
-
-
Henri Verbeet authored
-
- 08 Sep, 2010 1 commit
-
-
Henri Verbeet authored
-
- 01 Sep, 2010 1 commit
-
-
Henri Verbeet authored
-
- 07 Dec, 2009 1 commit
-
-
Henri Verbeet authored
If the surface is part of a texture it doesn't keep its own reference to the device, but instead relies on the reference the texture has. This fixes a regression introduced by ff92e6eb.
-
- 04 Dec, 2009 1 commit
-
-
Henri Verbeet authored
-
- 20 Oct, 2009 1 commit
-
-
Henri Verbeet authored
-
- 29 Sep, 2009 1 commit
-
-
Allan Tong authored
Releasing the device earlier may cause the underlying wineD3D device to be freed before the child object has had a chance to clean up.
-
- 16 Sep, 2009 1 commit
-
-
Henri Verbeet authored
This prevents for example a d3d9 depth stencil from being destroyed when it has no external references but is still in use by the device/stateblock. A nice side effect is that it simplifies handling of "implicit" surfaces like the frontbuffer and backbuffers, as well as the forwarding of reference counts for surfaces that are part of a texture.
-
- 15 Sep, 2009 1 commit
-
-
Henri Verbeet authored
-
- 08 Sep, 2009 1 commit
-
-
Stefan Dösinger authored
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC. The main differences that have to be filtered out in d3d9.dll are GetDC on A8B8G8R8, X8B8G8R8 and P8.
-
- 26 Aug, 2009 1 commit
-
-
Henri Verbeet authored
-
- 15 Jun, 2009 1 commit
-
-
Henri Verbeet authored
-
- 23 Mar, 2009 1 commit
-
-
Henri Verbeet authored
-
- 20 Feb, 2009 1 commit
-
-
Henri Verbeet authored
-
- 09 Jan, 2009 1 commit
-
-
Stefan Dösinger authored
-
- 03 Jan, 2009 1 commit
-
-
Stefan Dösinger authored
-
- 04 Nov, 2008 1 commit
-
-
Stefan Dösinger authored
-
- 22 Jun, 2007 1 commit
-
-
Stefan Dösinger authored
-