- 22 Oct, 2010 10 commits
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Konstantin Kondratyuk authored
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Yaron Shahrabani authored
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Juan Lang authored
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André Hentschel authored
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André Hentschel authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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- 21 Oct, 2010 30 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Yaron Shahrabani authored
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Yaron Shahrabani authored
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Yaron Shahrabani authored
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Yaron Shahrabani authored
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Yaron Shahrabani authored
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Jacek Caban authored
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David Adam authored
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Paul Vriens authored
Translation by Đorđe Vasiljević.
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Paul Vriens authored
Translation by Đorđe Vasiljević.
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Juan Lang authored
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David Hedberg authored
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David Hedberg authored
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Henri Verbeet authored
For volume textures this is mostly just a conceptual change, it'll only make a difference for texture arrays and cube textures.
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Check if we can do the blit before messing with surface flags in IWineD3DSurfaceImpl_BltOverride(). As an added benefit blit_supported() will now get the rectangles in the correct coordinate system.
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Henri Verbeet authored
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Adam Martinson authored
Caused by commit 776a8662. Fixes parse failures for BSTR's where encoding is explicitly UTF-16.
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Adam Martinson authored
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Adam Martinson authored
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Adam Martinson authored
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Adam Martinson authored
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Adam Martinson authored
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Adam Martinson authored
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Adam Martinson authored
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Paul Vriens authored
Translation by Đorđe Vasiljević.
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