- 09 Feb, 2006 9 commits
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Juan Lang authored
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Aric Stewart authored
Flip fAsync and fWatchSubTree into their proper places.
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Gerald Pfeifer authored
instead of MTSETBLK.
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Dmitry Timoshkov authored
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Robert Reif authored
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Christoph Frick authored
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Christoph Frick authored
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Christoph Frick authored
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Hans Leidekker authored
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- 08 Feb, 2006 15 commits
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Francois Gouget authored
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Alexandre Julliard authored
init_process_done request.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
in LdrInitializeThunk.
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Alexandre Julliard authored
init_process_done is called.
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Alexandre Julliard authored
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Michael Stefaniuc authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
implemented in Windows as well.
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Jacek Caban authored
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Dmitry Timoshkov authored
scalable.
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Dmitry Timoshkov authored
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Huw Davies authored
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- 07 Feb, 2006 16 commits
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Fatih Aşıcı authored
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Alexandre Julliard authored
the .so file.
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Mike McCormack authored
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Sergei Butakov authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
Right now the ActiveRender code in D3D8 requests a GLX_DEPTH_SIZE of 32 in case the direct3d color format also has a depth of 32. As verified on various linux drivers (Ati fglrx, Ati (dri) and Nvidia) the color depth needs to be 24. This patch sets the depth to 24 and it fixes bugs in 3dmark2001 and other programs.
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Mike McCormack authored
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Mike McCormack authored
ReadDirectoryChangesW remembers whether it's recording changes or not. Don't initialize overlapped->InternalHigh. The hEvent is cleared when ReadDirectoryChanges is called.
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