- 13 Jun, 2008 12 commits
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Alexandre Julliard authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Detlef Riekenberg authored
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Rob Shearman authored
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Rob Shearman authored
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Stefan Dösinger authored
This avoids calling PreLoad needlessly on a thread change during offscreen rendering and breaks up the endless recursion due to lastTID != newTID.
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Stefan Dösinger authored
There is no reason to do that, now that the SetGLTextureDesc bug is fixed. This avoids an infinite recursion because PreLoad calls ActivateContext at some point.
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Stefan Dösinger authored
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- 12 Jun, 2008 8 commits
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Paul Vriens authored
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Michael Stefaniuc authored
Thanks to Mauricio Teixeira <mteixeira@webset.net> for the translation.
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- 11 Jun, 2008 20 commits
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Alexandre Julliard authored
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Michael Karcher authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Alexandre Julliard authored
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Mikołaj Zalewski authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Karcher authored
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