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    • Eric Pouech's avatar
      dbghelp: Fix some tests for SymLoadModule*(). · 7b0d9744
      Eric Pouech authored
      On top of being closer to native behavior, this helps some
      games where:
      - they use dbghelp to gather information of where they generate exceptions,
      - they generate exception in the game play,
      - and refresh their list of loaded modules in dbghelp.
      
      This can generate some delays (~2ms per module), which affects
      game play (freeze, slugginess...).
      
      Credit to Paul Gofman for triaging this.
      Signed-off-by: 's avatarEric Pouech <epouech@codeweavers.com>
      7b0d9744