- 18 Mar, 2010 9 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
What happens is that we get the WM_WINE_SETACTIVEWINDOW message sent by the other thread after we already changed the foreground window back to our own window.
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Andrew Eikum authored
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Vincent Povirk authored
This is needed so that ImagingFactory can have a threading model of Both.
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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- 17 Mar, 2010 31 commits
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Nikolay Sivov authored
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Christian Costa authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Jörg Höhle authored
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Paul Vriens authored
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Jacek Caban authored
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Maarten Lankhorst authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Maciej Borsz authored
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Sandijs Ribaks authored
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Andrew Eikum authored
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Andrew Eikum authored
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Andrew Eikum authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Vincent Povirk authored
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Paul Vriens authored
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Paul Vriens authored
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Henri Verbeet authored
Perhaps interesting to note is that this returns an IDirectDrawSurface instead of an IDirectDrawSurface4.
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Henri Verbeet authored
This is a pretty naive implementation, should that become a performance problem it's easy enough to speed up with a search tree of some kind.
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Henri Verbeet authored
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Henri Verbeet authored
This should be handled by the context's draw buffer management.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
For example, interpolating palette indices doesn't have the desired result. Should we really want filtering for these cases we could implement it inside the relevant shaders, after the fixup, but I doubt it's worth the effort.
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