- 07 Apr, 2008 40 commits
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Roderick Colenbrander authored
wined3d: Use the render target its palette when performing a texture copy as the texture doesn't hold one.
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Hans Leidekker authored
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Rico Schüller authored
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Rico Schüller authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
Apparently nvidia cards do not like 3.0 vshader + fixed function fragment processing, so accept their result. This has no implementation implications for Wine because we need the code to support the 3.0+ffp combination to handle 3.0+1.x and 3.0+2.0 shader combinations too
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Apostolos Alexiadis authored
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Apostolos Alexiadis authored
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Apostolos Alexiadis authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
This sends EC_COMPLETE notifications to the application after a graph has finished running for the second time.
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Vitaliy Margolen authored
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Vitaliy Margolen authored
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Vitaliy Margolen authored
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Vitaliy Margolen authored
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Vitaliy Margolen authored
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Vitaliy Margolen authored
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Vitaliy Margolen authored
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Eric Pouech authored
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Eric Pouech authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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Dan Hipschman authored
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