- 20 Nov, 2013 23 commits
-
-
Stefan Dösinger authored
-
Stefan Dösinger authored
This has only ever worked for render targets, and only through the glDrawPixels codepath, which was removed long ago.
-
Stefan Dösinger authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Henri Verbeet authored
-
Henri Verbeet authored
wined3d: Get rid of the redundant texture_name and texture_name_srgb fields in struct wined3d_surface.
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Frédéric Delanoy authored
-
Frédéric Delanoy authored
-
Frédéric Delanoy authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
- 19 Nov, 2013 17 commits
-
-
Detlef Riekenberg authored
-
Akira Nakagawa authored
-
Sebastian Lackner authored
-
Michael Müller authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Frédéric Delanoy authored
-
Frédéric Delanoy authored
-
Frédéric Delanoy authored
-
Frédéric Delanoy authored
-
Frédéric Delanoy authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Henri Verbeet authored
-