- 19 Feb, 2008 2 commits
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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- 18 Feb, 2008 38 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Alexandre Julliard authored
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Jeff Latimer authored
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Jeff Latimer authored
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Jeff Latimer authored
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Francois Gouget authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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Paul Vriens authored
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Maarten Lankhorst authored
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Francois Gouget authored
mscms/tests: The presence of an ICM file in the color directory has nothing to do with the presence of a registered RGB profile.
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Francois Gouget authored
mscms/tests: EnumColorProfiles() should not fail even if there are no ICM files in the 'color directory'.
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Rob Shearman authored
shell32: Fix the logic in Control_LoadApplet determining when to use CPL_INQUIRE and when to use CPL_NEWINQUIRE. Previously, the code would fail to get the name of an applet that didn't return an icon for CPL_NEWINQUIRE and didn't return set either idName or idIcon to a non-zero value for CPL_INQUIRE. Fix this by sending CPL_INQUIRE first and loading any strings or icon specified and then only fall back to CPL_NEWINQUIRE if any of the required members were zero (i.e. CPL_DYNAMIC_RES) and then only fill in these fields.
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Divan Burger authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Gerald Pfeifer authored
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Stefan Dösinger authored
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Stefan Dösinger authored
As some Mesa developers pointed out, the GL_ARB_vertex_program grammar does not allow an immediate value as source argument in ARL. Most compilers accept it, but since it is not the purpose of the test program to test for this replace it with a proper constant.
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Stefan Dösinger authored
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Stefan Dösinger authored
Changing the texture unit when binding a surface for loading can break the state manager in the way that it changes the currently active texture unit while it is setting up a texture that has to be loaded. Instead find out the current unit to dirtify the correct sampler.
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Stefan Dösinger authored
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Hans Leidekker authored
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Hans Leidekker authored
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