1. 12 Jun, 2007 1 commit
  2. 09 Apr, 2007 1 commit
  3. 10 Oct, 2006 1 commit
  4. 10 Jun, 2006 1 commit
  5. 07 Jun, 2006 1 commit
    • H. Verbeet's avatar
      d3d8: Fix QueryInterface. · d06aa8d8
      H. Verbeet authored
      QueryInterface should return S_OK on success and set the object
      pointer to NULL on failure. This is similar to the patch Ivan
      submitted a while ago for wined3d.
      d06aa8d8
  6. 23 May, 2006 1 commit
  7. 22 May, 2006 1 commit
  8. 15 Mar, 2006 1 commit
  9. 27 Feb, 2006 1 commit
  10. 27 Oct, 2005 1 commit
  11. 27 May, 2005 1 commit
  12. 24 Jan, 2005 1 commit
  13. 08 Sep, 2004 1 commit
  14. 23 Aug, 2004 1 commit
  15. 12 Aug, 2004 1 commit
  16. 05 Sep, 2003 1 commit
  17. 11 May, 2003 1 commit
    • Raphael Junqueira's avatar
      - minor COM fixes (fixes some crashes on stupid games) · 89ec35fe
      Raphael Junqueira authored
      - minor indentation changes
      - fix SELECTARG2 behavior (with help from Lionel Ulmer)
      - surface locking/unlocking (only rendering and textures surfaces
        supported now)
      - beginning of Target/Front surface support
      - try to get D3DTOP_SELECTARG_* working
      - implemented D3DTOP_SUBTRACT: currently only if OpenGL1.3 is used, we
        have to use GL_SUBTRACT_ARB for other versions
      89ec35fe
  18. 21 Apr, 2003 1 commit
  19. 12 Apr, 2003 1 commit
  20. 23 Jan, 2003 1 commit
  21. 17 Dec, 2002 1 commit
    • Raphael Junqueira's avatar
      - some D3D8 fixes · e31ae926
      Raphael Junqueira authored
      - beginning of shaders support (Vertex and Pixel Shaders 1.1 on
        DirectX8)
      - beginning of D3DX8 support the D3D8 utility API (very basic, only
        the core header)
      e31ae926
  22. 27 Sep, 2002 1 commit