- 20 Sep, 2013 13 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
We always have a swapchain here, even if there are no back buffers.
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Henri Verbeet authored
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Henri Verbeet authored
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Bruno Jesus authored
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André Hentschel authored
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Frédéric Delanoy authored
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Hans Leidekker authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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- 19 Sep, 2013 27 commits
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Andrew Eikum authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Hans Leidekker authored
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Bruno Jesus authored
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Piotr Caban authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
Depending on the location flags, the buffer or heap_memory should be used.
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Stefan Dösinger authored
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Piotr Caban authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
This check is even more inconsistent between versions. Notice how the v2 interface is particularly broken because it never AddRef()'s the new iface. This check also seems to be the original source for the questionable behaviour in d3d_device_set_render_target() of storing the new iface before checking the result of the wined3d_device_set_render_target(). (In particular, SetRenderTargetTest() in tests/d3d.c tests for this behavious.)
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Henri Verbeet authored
This is where things become a bit of a mess, because the error checking is inconsistent between versions.
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Henri Verbeet authored
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Dmitry Timoshkov authored
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Rico Schüller authored
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Rico Schüller authored
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Bruno Jesus authored
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Ken Thomases authored
winemac: Use NSMouseInRect() instead of NSPointInRect() to compensate for Cocoa's off-by-one coordinate system. This matches what Cocoa does when determining how to handle an event so that, for example, our test if a click is in the window grow box corresponds to whether Cocoa will run an internal mouse-tracking loop to resize the window when we pass it the event. This fixes a problem where both Cocoa and user32 would try to run a resize loop and the cursor would get "stuck" resizing the window after the button was released.
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