- 04 Dec, 2023 8 commits
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Piotr Caban authored
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Piotr Caban authored
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Zhiyi Zhang authored
push_dc_driver() places drivers based on their priorities, so the newly created driver is not necessarily on top. Thus in windrv_CreateDC(), find_dc_driver() should be used to find the DIB driver instead of assuming the DIB driver is the top driver, which could be the path driver because it has a higher priority. The exact wrong code path was: 1. A path driver with priority 400 is created for a DC. 2. windrv_CreateDC() is called to create a window driver for the DC. 3. Then in dibdrv_CreateDC(), push_dc_driver() is called with 'dev' pointing to the top driver, which is the path driver. 4. push_dc_driver() updates 'dev' to point to the address of the next driver because DIB driver has a lower 300 priority. 5. The DIB driver is assigned to 'dev', which is not the original parameter passed into push_dc_driver(). 6. In windrv_CreateDC(), get_dibdrv_pdev(*dev) is called, assuming the top driver is the DIB driver. But actually the top driver that '*dev' points to is still the path driver. The added tests can demonstrate the memory corruption before this fix is applied.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 03 Dec, 2023 5 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 01 Dec, 2023 27 commits
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Robert Wilhelm authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55185
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Brendan Shanks authored
LLVM no longer allows non-private labels to appear between .cfi_startproc/endproc when targeting Mach-O. Based on a patch by Jacek Caban. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55863
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Myah Caron authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55920Signed-off-by: Myah Caron <qsniyg@protonmail.com>
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Fabian Maurer authored
In rare cases we get an event during the second iteration of the loop, changing the first element. This would lead to an assertion later. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55054
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Fabian Maurer authored
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Fabian Maurer authored
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Fabian Maurer authored
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Fabian Maurer authored
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Fabian Maurer authored
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Fabian Maurer authored
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Alex Henrie authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Gabriel Ivăncescu authored
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Gabriel Ivăncescu authored
It was confusing before since it made it seem like it might use the outer window, while in fact the document is unchanged on native. Now the "new" doc is used for navigating, since it's already checked to be the same as the iframes_doc (but that test fails in wine and is todo_wine).
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Zebediah Figura authored
The idea is to reuse the existing code to handle SRVs, which simplifies the GL code and essentially allows the Vulkan code to work "for free" (which is to say, by writing this patch, rather than by adding support for flat textures to the Vulkan renderer.) This is a large patch; it consists the following parts: * Create identity SRVs for d3d 1-9 textures. Store those in state->shader_resource_view instead of in state->texture. * (Re)use wined3d_context_gl_bind_shader_resources() instead of state_sampler() to bind them. - Introduce code to that function to handle FFP textures. - Bind the sRGB texture if necessary in wined3d_shader_resource_view_gl_bind. * (Re)use context_gl_load_shader_resources() instead of context_preload_textures() to load them. - Introduce code to that function to handle FFP textures. - Load the sRGB texture if necessary. - Port the SRV/RTV feedback loop check from context_preload_textures(). * Invalidate STATE_GRAPHICS_SHADER_RESOURCE_BINDING in places that now need to account for texture binding being guarded by that state instead of STATE_SAMPLER. Transitioning the remaining users of STATE_SAMPLER to STATE_GRAPHICS_SHADER_RESOURCE_BINDING, and removing STATE_SAMPLER, is left for future patches.
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Zebediah Figura authored
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