- 26 Nov, 2008 25 commits
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Huw Davies authored
comdlg32: GetPrinterW and GetPrinterDriverW return the size in bytes so don't multiply by sizeof(WCHAR).
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Huw Davies authored
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Huw Davies authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 25 Nov, 2008 15 commits
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Alexandre Julliard authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Ricardo Filipe authored
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Ricardo Filipe authored
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Stefan Dösinger authored
This avoids the double search for a pixel shader. The pixel shader compilation parameter structure is recorded in the GLSL program hashmap, together with the WineD3D pixel shader.
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Stefan Dösinger authored
The dx7 sdk demos need this.
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